Expand description
Structs§
- Sound
- This class represents a sound effect! Excellent for blips and bloops and little clips that you might play around your scene. Right now, this supports .wav, .mp3, and procedurally generated noises!
- Sound
Inst - This represents a play instance of a Sound! You can get one when you call Sound::play(). This allows you to do things like cancel a piece of audio early, or change the volume and position of it as it’s playing. https://stereokit.net/Pages/StereoKit/SoundInst.html
- _SoundT
- StereoKit internal type.
Functions§
- sound_
addref ⚠ - sound_
create ⚠ - sound_
create_ ⚠samples - sound_
create_ ⚠stream - sound_
cursor_ ⚠samples - sound_
duration ⚠ - sound_
find ⚠ - sound_
generate ⚠ - sound_
get_ ⚠decibels - sound_
get_ ⚠id - sound_
inst_ ⚠get_ intensity - sound_
inst_ ⚠get_ pos - sound_
inst_ ⚠get_ volume - sound_
inst_ ⚠is_ playing - sound_
inst_ ⚠set_ pos - sound_
inst_ ⚠set_ volume - sound_
inst_ ⚠stop - sound_
play ⚠ - sound_
read_ ⚠samples - sound_
release ⚠ - sound_
set_ ⚠decibels - sound_
set_ ⚠id - sound_
total_ ⚠samples - sound_
unread_ ⚠samples - sound_
write_ ⚠samples
Type Aliases§
- SoundT
- StereoKit ffi type.