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use crate::{StellarValue, StellarObject};
pub fn object(object: &StellarObject) -> Vec<u8> {
let key: String = object.0.to_string();
let key_bytes: Vec<u8> = key.into_bytes();
let key_length: u8 = key_bytes.len() as u8;
let key_length_bytes: Vec<u8> = key_length.to_le_bytes().to_vec();
let value: StellarValue = object.1.clone();
match value {
StellarValue::Str(res) => {
return [1_u8.to_le_bytes().to_vec(), key_length_bytes, key_bytes, res.into_bytes()].concat()
},
StellarValue::UInt8(res) => {
return [2_u8.to_le_bytes().to_vec(), key_length_bytes, key_bytes, res.to_le_bytes().to_vec()].concat()
},
StellarValue::UInt16(res) => {
return [3_u8.to_le_bytes().to_vec(), key_length_bytes, key_bytes, res.to_le_bytes().to_vec()].concat()
},
StellarValue::UInt32(res) => {
return [4_u8.to_le_bytes().to_vec(), key_length_bytes, key_bytes, res.to_le_bytes().to_vec()].concat()
},
StellarValue::UInt64(res) => {
return [5_u8.to_le_bytes().to_vec(), key_length_bytes, key_bytes, res.to_le_bytes().to_vec()].concat()
},
StellarValue::UInt128(res) => {
return [6_u8.to_le_bytes().to_vec(), key_length_bytes, key_bytes, res.to_le_bytes().to_vec()].concat()
},
StellarValue::Bytes(res) => {
return [15_u8.to_le_bytes().to_vec(), key_length_bytes, key_bytes, res].concat()
}
};
}
pub fn list(mut list: Vec<StellarObject>) -> Vec<u8> {
list.sort_by_key(|x| x.0.to_string());
list.reverse();
list.dedup_by_key(|x| x.0.to_string());
list.sort_by_key(|x| x.0.to_string());
let serialized_objects: Vec<Vec<u8>> = list.iter()
.map(|x| object(x))
.collect();
let serialized_objects_concatenated = serialized_objects.concat();
let object_lengths: Vec<u64> = serialized_objects.iter()
.map(|x| x.len() as u64)
.collect();
let mut current_object_location: u64 = object_lengths.len() as u64 * 8;
let mut index_vec: Vec<Vec<u8>> = Vec::new();
for object_length in object_lengths {
index_vec.push(current_object_location.to_le_bytes().to_vec());
current_object_location += object_length;
}
let result = [index_vec.concat(), serialized_objects_concatenated].concat();
return result;
}