stelegen 0.0.9

JSON-first, type-safe i18n codegen with pluggable per-language emitters
stelegen-0.0.9 is not a library.

Stele

JSON-first, type-safe i18n codegen with pluggable per-language emitters.

One JSON catalog in. Idiomatic, fully-typed accessor code out — for every language your product ships in. Think "protobuf for your copy."

A stele is an inscribed stone slab. The Rosetta Stone is a stele: one decree, carved in three scripts. Stele does the same thing for your app's strings — one source of truth, rendered into many languages of code.


The problem

You want translation files as plain JSON, because that's what's easy to hand to translators. But you don't want to write t("home.greeting") all over your code — it's a magic string the compiler can't check, and it's ugly.

Existing tools each solve half of this:

  • typesafe-i18n gives you nested typed accessors, but ships a runtime and is web-shaped.
  • Paraglide compiles to typed functions, but they're flat and web-shaped.
  • SwiftGen / R.swift are typed, but Swift-only.
  • TMS platforms (Tolgee, Crowdin, …) manage translations, then hand you stringly-typed native resources.

Nobody takes one JSON catalog and emits type-safe, idiomatic, zero-runtime accessors across many languages. That's Stele.

What you get

Author your copy as plain, translator-friendly JSON:

{
  "home": {
    "title": "Sidewalk",
    "greeting": "Hey {{name}}, there are dogs nearby",
    "nearby": {
      "$plural": {
        "one": "{{count}} dog within {{radius}} of you",
        "other": "{{count}} dogs within {{radius}} of you"
      }
    }
  }
}

Placeholders use the {{name}} double-brace convention (whitespace tolerant — {{ name }} works too). Literal single braces in copy are left untouched, so "set it to {0}" is safe.

Run stele generate, and call into it with full autocomplete and compile-time safety — in whichever language you're writing:

TypeScript

const stele = createStele("en");
stele.home.title;                              // "Sidewalk"
stele.home.greeting({ name: "Brian" });        // typed; { nmae } is a compile error
stele.home.nearby({ count: 3, radius: "200m" });

Swift

let stele = Stele(.en)
stele.home.title                               // "Sidewalk"
stele.home.greeting(name: "Brian")             // idiomatic labeled args
stele.home.nearby(count: 3, radius: "200m")

The accessor is named stele by default — import { stele } and call stele.home.greeting(...), the way you import { z } from "zod" and write z.string(). One config line (binding) renames it to whatever you like (copy, t, …), uniformly across every target.

Same catalog. Same structure. Each target gets the shape a native of that language expects — and in both, a typo'd parameter, a missing argument, a nonexistent key, or a wrong type is a compile error, not a runtime surprise.

Design principles

  • JSON-first. The JSON is the source of truth. Generated code is build output you can commit and review in PRs.
  • Zero-runtime output. Stele emits plain code — no proxy, no resolver, no runtime dependency. Tree-shakeable, bundler-friendly.
  • Hermes-safe by construction. Plural rules are resolved at generate time and baked into a static table. The emitted code never calls Intl.PluralRules — which matters because React Native's Hermes engine doesn't have it.
  • Pluggable emitters. A language-neutral, serializable IR is the contract. Adding a language is one emitter against that IR — the core never changes.

How it works

locales/*.json  ──▶  parse  ──▶  IR (serializable)  ──▶  emitter  ──▶  generated code
                                     │
                                     ├─▶ TypeScript
                                     ├─▶ Swift
                                     └─▶ … (your language here)

The IR is the seam. stele ir will print it as JSON, which means emitters can even be written in their own target language (the protoc-plugin model).

Install

The stele binary ships as a native package — no Rust toolchain needed. Add it and run it as a build step:

pnpm add -D @stelegen/cli        # or: npm i -D @stelegen/cli

The right prebuilt binary for your platform is pulled in automatically (macOS arm64/x64, Linux x64/arm64, Windows x64). Other ways in:

cargo install stelegen           # Rust users — installs the `stele` binary
cargo build --release            # from a clone — ./target/release/stele

Quickstart

Point stele at a config and generate, then commit the output and import it.

stele generate                   # reads ./stele.toml
stele ir --locales locales --canonical en   # inspect the IR

stele.toml:

canonical = "en"
locales   = "locales"

[[target]]
lang = "typescript"
out  = "src/stele.gen.ts"
# callable = true               # emit no-arg leaves as () => "..." thunks
# case = "camel"                # output identifier case (see below)
# binding = "stele"             # brand name for the API (see below)

[[target]]
lang = "swift"
out  = "Sources/Stele.swift"

Locale layout

A locale can be one flat file, or split across files and folders — the path becomes the namespace, so you organize copy however your app is organized:

locales/
  en/
    nav.json            →  stele.nav.*
    walker/
      today.json        →  stele.walker.today.*
      schedule.json     →  stele.walker.schedule.*
  es/
    nav.json
    ...

locales/en.json (one file) and locales/en/ (a folder tree) both work, and may even be mixed; everything for a locale is deep-merged. A key defined twice across files is an error, never a silent clobber.

Key casing

Author keys in any case — walker_today, walkerToday, walker-today all parse the same. The case option on a target picks the output identifier case, applied uniformly to namespaces, leaves, and params:

case walker_today param first_name
camel (default) stele.walkerToday { firstName }
snake stele.walker_today { first_name }
pascal stele.WalkerToday { FirstName }
preserve verbatim verbatim

If two keys collapse to the same name under the chosen case (dog_count and dogCount), or a key isn't a valid identifier (2fa), generation fails loudly rather than emitting broken or silently-clobbered code.

API binding name

The generated API is branded stele by default — the accessor type is Stele, the factory is createStele, and the react target exports useStele / SteleProvider. The binding option on a target renames that whole surface with one word, applied uniformly across every language:

binding TypeScript / Swift React
stele (default) createStele / Stele useStele, SteleProvider
copy createCopy / Copy useCopy, CopyProvider
t createT / T useT, TProvider

It's purely cosmetic — the emitted code is identical apart from those names — so a team can pick the word that reads best at their call sites without any lock-in.

Wire it into your build so it can't drift:

// package.json
"scripts": { "copy:gen": "stele generate" }

A CI check keeps generated output honest: stele generate && git diff --exit-code.

A worked example — input, config, and generated output for both languages — lives in examples/.

The locale store

The core factory (createStele(locale)) is pure — you pass the locale in. For an app you usually want one active locale that any code can read or change, that persists across launches, and that re-renders the UI when it flips. That's the store target: a tiny framework-agnostic module that owns the active locale and is the single source of truth.

[[target]]
lang = "typescript"
out  = "src/stele.gen.ts"

[[target]]
lang = "store"
out  = "src/stele.store.ts"
core = "./stele.gen"          # import path to the typescript target's output
import {
  getStele, getLocale, setLocale, subscribeLocale,  // read / write / observe
  followDevice, isFollowingDevice, syncDevice,        // device / "system" mode
  resolveLocale, initLocale,                          // startup helpers
} from "./stele.store";

getStele().home.greeting({ name });   // accessor bound to the active locale
getLocale();                          // "en"
setLocale("es");                      // pin Spanish — stops following the device, persists
followDevice();                       // back to following the device locale, persists "system"

The store tracks a preference, not just a locale: either "system" (follow the device) or a pinned Locale. That's the difference between "remember my choice" and "follow my phone" — keeping them distinct is what avoids the classic bug where a once-saved locale shadows the device forever.

  • resolveLocale(tags) maps arbitrary BCP-47 device tags to a supported Locale (["es-MX","en-US"] → "es"), falling back to the canonical locale.
  • initLocale({ storage, deviceLocales }) is the one-call startup: restore the saved preference (or default to "system"), wire the device-locale source, and apply it. Persistence is a pluggable adapter (LocaleStorage) storing "system" | Localeyou hand it AsyncStorage / localStorage, so the store pulls in no platform dependency.
  • syncDevice() re-reads the device locale only while in system mode — wire it to an AppState "active" listener to track the OS language changing live.
// once, before your first render (e.g. behind a splash screen):
await initLocale({
  storage: {                                          // ~3 lines you provide
    load: () => AsyncStorage.getItem("locale") as Promise<LocalePref | null>,
    save: (p) => AsyncStorage.setItem("locale", p),
  },
  deviceLocales: () => Localization.locales,          // expo-localization, navigator.languages, …
});

// follow the device with no persistence at all? just:
await initLocale({ deviceLocales: () => Localization.locales });

React / React Native

Add a react target to bind the store to React via useSyncExternalStore — hooks only, no Provider to mount. setLocale from anywhere (a component or not) re-renders every useStele() consumer. Works the same on web React and React Native (no JSX build step).

[[target]]
lang = "react"
out  = "src/stele.react.ts"
store = "./stele.store"       # import path to the store target's output
import { useStele, useLocale, useFollowingDevice } from "./stele.react";

// in a component — re-renders when the locale changes:
const stele = useStele();
const [locale, setLocale] = useLocale();
const onSystem = useFollowingDevice();   // for a "System" radio in settings
return <Text onPress={() => setLocale("es")}>{stele.home.greeting({ name })}</Text>;

Status

Early, but real. Both emitters are verified end-to-end: the generated code compiles, runs, and rejects bad calls at compile time.

  • JSON → serializable IR
  • TypeScript emitter (nested typed accessors, zero-runtime)
  • Swift emitter (idiomatic labeled args, nested structs)
  • ICU4X-backed plurals — authoritative CLDR rules baked into per-locale tables at generate time, validated against the oracle, emitted as pure lookups (correct one/few/many for Polish, Arabic, Russian, …; no runtime Intl.PluralRules, so it's Hermes-safe)
  • Distribution — native binary via npm (@stelegen/cli) and crates.io (stelegen), cross-compiled for macOS/Linux/Windows by CI on each tag
  • Multi-file / folder locales (path-as-namespace, deep-merged)
  • Locale store (store target) — framework-agnostic single source of truth: getLocale / setLocale / subscribeLocale / resolveLocale / initLocale, observable + pluggable persistence, zero platform deps
  • Device / "system" mode — store tracks a "system" | Locale preference (followDevice / isFollowingDevice / syncDevice), so "follow the phone" and "remember my choice" stay distinct
  • React / React Native bindings (react target) — useStele / useLocale / useFollowingDevice bound to the store via useSyncExternalStore, no Provider, setLocale from anywhere re-renders consumers
  • {{name}} placeholders (double-brace, whitespace tolerant, literal-{}-safe)
  • Any-input / chosen-output key casing (case option) with collision + invalid-id checks
  • Configurable API binding name (binding option) — stele.* by default, one word renames the whole surface
  • More emitters (Kotlin, Go, Rust, Java)
  • $select (gender / arbitrary branching)
  • Validate $plural coverage against each locale's CLDR category set

License

MIT © 2026 Brian Corbin