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Stele

A Stele is a Single Writer, Many Reader append-only concurrent data structure that trades active memory footprint for avoiding any copies of data after allocation

Structs

A ReadHandle for a Stele

A Stele is an append-only data structure that allows for zero copying after by having a set of pointers to power-of-two sized blocks of T such that the capacity still doubles each time but there is no need to copy the old data over.

A WriteHandle for a Stele.