A user’s account id
An id for a steam app/game
Access to the steam apps interface
Called when generating a authentication session ticket.
A handle for an authentication ticket that can be used to cancel
it.
A handle that can be used to remove a callback
at a later point.
The main entry point into the steam client.
Manages keeping the steam api active for clients
Information about a friend’s current state in a game
Access to the steam friends interface
A game id
Access to the steam input interface
A lobby chat room state has changed, this is usually sent when a user has joined or left the lobby.
A wrapper for a lobby key string.
Filters for the lobbies to be returned from request_lobby_list
.
Access to the steam matchmaking interface
A filter used for near-value sorting in lobby filtering.
Access to the steam networking interface
A filter used for numerical attribute comparison in lobby filtering.
Called when a user wants to communicate via p2p
Worshop item ID
Query handle, to allow for more filtering.
Query result
Query results
A remote play session was established
A remote play session was closed
Access to the steam remote storage interface
The main entry point into the steam client for servers.
Manages keeping the steam api active for servers
Allows access parts of the steam api that can only be called
on a single thread at any given time.
A handle for a possible steam cloud file
Name and size information about a file in the steam cloud
A read handle for a steam cloud file
A write handle for a steam cloud file
A user’s steam id
Called when the connection to the Steam servers fails.
Called when a connection to the Steam servers is made.
Called when the connection to the Steam servers is lost.
A filter used for string based key value comparisons.
Called when generating a authentication session ticket for web api.
A handle to update a published item
A handle to watch an update of a published item
Access to the steam user interface
Result of a request to store the achievements on the server, or an “indicate progress” call.
If both current_progress
and max_progress
are zero, that means the achievement has been
fully unlocked.
Access to the steam user interface
Access to the steam utils interface
Called when an authentication ticket has been
validated.
AppID filter for queries.
The “consumer” app is the app that the content is for.
The “creator” app is a separate editor to create the content in, if applicable.
Errors from begin_authentication_session
Errors from ValidateAuthTicketResponse
Flags describing how a users lobby state has changed. This is provided from LobbyChatUpdate
.
The visibility of a lobby
The method used to send a packet
Used to set the mode that a gameserver will run in
Covers errors that can be returned by the steamworks API
Users can control what user-generated content they want to see under the Mature Content Filtering section in their preferences.
This filtering is done automatically by Steam servers, but first, user-generated content must be tagged appropriately.
Developers can use AddContentDescriptor and RemoveContentDescriptor calls to manage content descriptors a piece of UGC has.
These can be retrieved from the result of a query via GetQueryUGCContentDescriptors.
Available published item statistic types.
Workshop item types to search for
Available user-specific lists.
Certain ones are only available to the currently logged in user.
Query result sorting