Struct steamworks::User [−][src]
pub struct User<Manager> { /* fields omitted */ }
Expand description
Access to the steam user interface
Implementations
Retrieve an authentication session ticket that can be sent to an entity that wishes to verify you.
This ticket should not be reused.
When creating ticket for use by the web API you should wait
for the AuthSessionTicketResponse
event before trying to
use the ticket.
When the multiplayer session terminates you must call
cancel_authentication_ticket
Cancels an authentication session ticket received from
authentication_session_ticket
.
This should be called when you are no longer playing with the specified entity.
pub fn begin_authentication_session(
&self,
user: SteamId,
ticket: &[u8]
) -> Result<(), AuthSessionError>
pub fn begin_authentication_session(
&self,
user: SteamId,
ticket: &[u8]
) -> Result<(), AuthSessionError>
Authenticate the ticket from the steam ID to make sure it is valid and not reused.
A ValidateAuthTicketResponse
callback will be fired if
the entity goes offline or cancels the ticket.
When the multiplayer session terminates you must call
end_authentication_session
Ends an authentication session that was started with
begin_authentication_session
.
This should be called when you are no longer playing with the specified entity.