Struct steamworks::UserAchievementStored [−][src]
Result of a request to store the achievements on the server, or an “indicate progress” call.
If both current_progress
and max_progress
are zero, that means the achievement has been
fully unlocked.
Example
let callback_handle = client.register_callback(|val: UserAchievementStored| { // ... });
Fields
game_id: GameId
achievement_name: String
current_progress: u32
Current progress towards the achievement.
max_progress: u32
The total amount of progress required to unlock.
Trait Implementations
impl Callback for UserAchievementStored
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impl Debug for UserAchievementStored
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Auto Trait Implementations
impl RefUnwindSafe for UserAchievementStored
impl Send for UserAchievementStored
impl Sync for UserAchievementStored
impl Unpin for UserAchievementStored
impl UnwindSafe for UserAchievementStored
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,