Struct steamworks::User
[−]
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pub struct User<Manager> { /* fields omitted */ }
Access to the steam user interface
Methods
impl<Manager> User<Manager>
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fn steam_id(&self) -> SteamId
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Returns the steam id of the current user
fn authentication_session_ticket(&self) -> (AuthTicket, Vec<u8>)
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Retrieve an authentication session ticket that can be sent to an entity that wishes to verify you.
This ticket should not be reused.
When creating ticket for use by the web API you should wait
for the AuthSessionTicketResponse
event before trying to
use the ticket.
When the multiplayer session terminates you must call
cancel_authentication_ticket
fn cancel_authentication_ticket(&self, ticket: AuthTicket)
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Cancels an authentication session ticket received from
authentication_session_ticket
.
This should be called when you are no longer playing with the specified entity.
fn begin_authentication_session(
&self,
user: SteamId,
ticket: &[u8]
) -> Result<(), AuthSessionError>
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&self,
user: SteamId,
ticket: &[u8]
) -> Result<(), AuthSessionError>
Authenticate the ticket from the steam ID to make sure it is valid and not reused.
A ValidateAuthTicketResponse
callback will be fired if
the entity goes offline or cancels the ticket.
When the multiplayer session terminates you must call
end_authentication_session
fn end_authentication_session(&self, user: SteamId)
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Ends an authentication session that was started with
begin_authentication_session
.
This should be called when you are no longer playing with the specified entity.