Struct steamworks_sys::gameserveritem_t
source · #[repr(C)]pub struct gameserveritem_t {Show 18 fields
pub m_NetAdr: servernetadr_t,
pub m_nPing: c_int,
pub m_bHadSuccessfulResponse: bool,
pub m_bDoNotRefresh: bool,
pub m_szGameDir: [c_char; 32],
pub m_szMap: [c_char; 32],
pub m_szGameDescription: [c_char; 64],
pub m_nAppID: uint32,
pub m_nPlayers: c_int,
pub m_nMaxPlayers: c_int,
pub m_nBotPlayers: c_int,
pub m_bPassword: bool,
pub m_bSecure: bool,
pub m_ulTimeLastPlayed: uint32,
pub m_nServerVersion: c_int,
pub m_szServerName: [c_char; 64],
pub m_szGameTags: [c_char; 128],
pub m_steamID: CSteamID,
}
Fields§
§m_NetAdr: servernetadr_t
< IP/Query Port/Connection Port for this server
m_nPing: c_int
< current ping time in milliseconds
m_bHadSuccessfulResponse: bool
< server has responded successfully in the past
m_bDoNotRefresh: bool
< server is marked as not responding and should no longer be refreshed
m_szGameDir: [c_char; 32]
< current game directory
m_szMap: [c_char; 32]
< current map
m_szGameDescription: [c_char; 64]
< game description
m_nAppID: uint32
< Steam App ID of this server
m_nPlayers: c_int
< total number of players currently on the server. INCLUDES BOTS!!
m_nMaxPlayers: c_int
< Maximum players that can join this server
m_nBotPlayers: c_int
< Number of bots (i.e simulated players) on this server
m_bPassword: bool
< true if this server needs a password to join
m_bSecure: bool
< Is this server protected by VAC
m_ulTimeLastPlayed: uint32
< time (in unix time) when this server was last played on (for favorite/history servers)
m_nServerVersion: c_int
< server version as reported to Steam
m_szServerName: [c_char; 64]
Game server name
m_szGameTags: [c_char; 128]
the tags this server exposes
m_steamID: CSteamID
steamID of the game server - invalid if it’s doesn’t have one (old server, or not connected to Steam)
Trait Implementations§
source§impl Clone for gameserveritem_t
impl Clone for gameserveritem_t
source§fn clone(&self) -> gameserveritem_t
fn clone(&self) -> gameserveritem_t
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
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