#[repr(C)]pub struct GameServerChangeRequested_t {
pub m_rgchServer: [c_char; 64],
pub m_rgchPassword: [c_char; 64],
}
Fields§
§m_rgchServer: [c_char; 64]
§m_rgchPassword: [c_char; 64]
Trait Implementations§
source§impl Clone for GameServerChangeRequested_t
impl Clone for GameServerChangeRequested_t
source§fn clone(&self) -> GameServerChangeRequested_t
fn clone(&self) -> GameServerChangeRequested_t
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GameServerChangeRequested_t
impl Debug for GameServerChangeRequested_t
impl Copy for GameServerChangeRequested_t
Auto Trait Implementations§
impl RefUnwindSafe for GameServerChangeRequested_t
impl Send for GameServerChangeRequested_t
impl Sync for GameServerChangeRequested_t
impl Unpin for GameServerChangeRequested_t
impl UnwindSafe for GameServerChangeRequested_t
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more