#[non_exhaustive]#[repr(u32)]pub enum EGamepadTextInputMode {
k_EGamepadTextInputModeNormal = 0,
k_EGamepadTextInputModePassword = 1,
}
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
Trait Implementations§
source§impl Clone for EGamepadTextInputMode
impl Clone for EGamepadTextInputMode
source§fn clone(&self) -> EGamepadTextInputMode
fn clone(&self) -> EGamepadTextInputMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for EGamepadTextInputMode
impl Debug for EGamepadTextInputMode
source§impl Hash for EGamepadTextInputMode
impl Hash for EGamepadTextInputMode
source§impl PartialEq for EGamepadTextInputMode
impl PartialEq for EGamepadTextInputMode
source§fn eq(&self, other: &EGamepadTextInputMode) -> bool
fn eq(&self, other: &EGamepadTextInputMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for EGamepadTextInputMode
impl Eq for EGamepadTextInputMode
impl StructuralPartialEq for EGamepadTextInputMode
Auto Trait Implementations§
impl RefUnwindSafe for EGamepadTextInputMode
impl Send for EGamepadTextInputMode
impl Sync for EGamepadTextInputMode
impl Unpin for EGamepadTextInputMode
impl UnwindSafe for EGamepadTextInputMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more