#[repr(C)]
pub struct SteamNetworkingConfigValue_t { pub m_eValue: ESteamNetworkingConfigValue, pub m_eDataType: ESteamNetworkingConfigDataType, pub m_val: SteamNetworkingConfigValue_t__bindgen_ty_1, }
Expand description

In a few places we need to set configuration options on listen sockets and connections, and have them take effect before the listen socket or connection really starts doing anything. Creating the object and then setting the options “immediately” after creation doesn’t work completely, because network packets could be received between the time the object is created and when the options are applied. To set options at creation time in a reliable way, they must be passed to the creation function. This structure is used to pass those options.

For the meaning of these fields, see ISteamNetworkingUtils::SetConfigValue. Basically when the object is created, we just iterate over the list of options and call ISteamNetworkingUtils::SetConfigValueStruct, where the scope arguments are supplied by the object being created.

Fields

m_eValue: ESteamNetworkingConfigValue

Which option is being set

m_eDataType: ESteamNetworkingConfigDataType

Which field below did you fill in?

m_val: SteamNetworkingConfigValue_t__bindgen_ty_1

Trait Implementations

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