#[repr(C)]pub struct SteamInputConfigurationLoaded_t {
pub m_unAppID: AppId_t,
pub m_ulDeviceHandle: InputHandle_t,
pub m_ulMappingCreator: CSteamID,
pub m_unMajorRevision: uint32,
pub m_unMinorRevision: uint32,
pub m_bUsesSteamInputAPI: bool,
pub m_bUsesGamepadAPI: bool,
}
Fields
m_unAppID: AppId_t
m_ulDeviceHandle: InputHandle_t
m_ulMappingCreator: CSteamID
m_unMajorRevision: uint32
m_unMinorRevision: uint32
m_bUsesSteamInputAPI: bool
m_bUsesGamepadAPI: bool
Trait Implementations
sourceimpl Clone for SteamInputConfigurationLoaded_t
impl Clone for SteamInputConfigurationLoaded_t
sourcefn clone(&self) -> SteamInputConfigurationLoaded_t
fn clone(&self) -> SteamInputConfigurationLoaded_t
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Copy for SteamInputConfigurationLoaded_t
Auto Trait Implementations
impl RefUnwindSafe for SteamInputConfigurationLoaded_t
impl Send for SteamInputConfigurationLoaded_t
impl Sync for SteamInputConfigurationLoaded_t
impl Unpin for SteamInputConfigurationLoaded_t
impl UnwindSafe for SteamInputConfigurationLoaded_t
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more