#[repr(C)]
pub struct SteamInputConfigurationLoaded_t { pub m_unAppID: AppId_t, pub m_ulDeviceHandle: InputHandle_t, pub m_ulMappingCreator: CSteamID, pub m_unMajorRevision: uint32, pub m_unMinorRevision: uint32, pub m_bUsesSteamInputAPI: bool, pub m_bUsesGamepadAPI: bool, }

Fields

m_unAppID: AppId_tm_ulDeviceHandle: InputHandle_tm_ulMappingCreator: CSteamIDm_unMajorRevision: uint32m_unMinorRevision: uint32m_bUsesSteamInputAPI: boolm_bUsesGamepadAPI: bool

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