Struct steamworks_sys::ISteamNetworkingMessages
source · [−]#[repr(C)]pub struct ISteamNetworkingMessages {
pub vtable_: *const ISteamNetworkingMessages__bindgen_vtable,
}
Expand description
The non-connection-oriented interface to send and receive messages (whether they be “clients” or “servers”).
ISteamNetworkingSockets is connection-oriented (like TCP), meaning you need to listen and connect, and then you send messages using a connection handle. ISteamNetworkingMessages is more like UDP, in that you can just send messages to arbitrary peers at any time. The underlying connections are established implicitly.
Under the hood ISteamNetworkingMessages works on top of the ISteamNetworkingSockets code, so you get the same routing and messaging efficiency. The difference is mainly in your responsibility to explicitly establish a connection and the type of feedback you get about the state of the connection. Both interfaces can do “P2P” communications, and both support both unreliable and reliable messages, fragmentation and reassembly.
The primary purpose of this interface is to be “like UDP”, so that UDP-based code can be ported easily to take advantage of relayed connections. If you find yourself needing more low level information or control, or to be able to better handle failure, then you probably need to use ISteamNetworkingSockets directly. Also, note that if your main goal is to obtain a connection between two peers without concerning yourself with assigning roles of “client” and “server”, you may find the symmetric connection mode of ISteamNetworkingSockets useful. (See k_ESteamNetworkingConfig_SymmetricConnect.)
Fields
vtable_: *const ISteamNetworkingMessages__bindgen_vtable
Trait Implementations
sourceimpl Clone for ISteamNetworkingMessages
impl Clone for ISteamNetworkingMessages
sourcefn clone(&self) -> ISteamNetworkingMessages
fn clone(&self) -> ISteamNetworkingMessages
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for ISteamNetworkingMessages
impl Debug for ISteamNetworkingMessages
impl Copy for ISteamNetworkingMessages
Auto Trait Implementations
impl RefUnwindSafe for ISteamNetworkingMessages
impl !Send for ISteamNetworkingMessages
impl !Sync for ISteamNetworkingMessages
impl Unpin for ISteamNetworkingMessages
impl UnwindSafe for ISteamNetworkingMessages
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more