Struct steamworks_sys::GSGameplayStats_t
source · [−]#[repr(C)]pub struct GSGameplayStats_t {
pub m_eResult: EResult,
pub m_nRank: int32,
pub m_unTotalConnects: uint32,
pub m_unTotalMinutesPlayed: uint32,
}
Fields
m_eResult: EResult
m_nRank: int32
m_unTotalConnects: uint32
m_unTotalMinutesPlayed: uint32
Trait Implementations
sourceimpl Clone for GSGameplayStats_t
impl Clone for GSGameplayStats_t
sourcefn clone(&self) -> GSGameplayStats_t
fn clone(&self) -> GSGameplayStats_t
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for GSGameplayStats_t
impl Debug for GSGameplayStats_t
impl Copy for GSGameplayStats_t
Auto Trait Implementations
impl RefUnwindSafe for GSGameplayStats_t
impl Send for GSGameplayStats_t
impl Sync for GSGameplayStats_t
impl Unpin for GSGameplayStats_t
impl UnwindSafe for GSGameplayStats_t
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more