#[repr(C)]
pub struct ClientGameServerDeny_t { pub m_uAppID: uint32, pub m_unGameServerIP: uint32, pub m_usGameServerPort: uint16, pub m_bSecure: uint16, pub m_uReason: uint32, }

Fields

m_uAppID: uint32m_unGameServerIP: uint32m_usGameServerPort: uint16m_bSecure: uint16m_uReason: uint32

Trait Implementations

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