Struct steamworks_sys::ClientGameServerDeny_t
source · [−]#[repr(C)]pub struct ClientGameServerDeny_t {
pub m_uAppID: uint32,
pub m_unGameServerIP: uint32,
pub m_usGameServerPort: uint16,
pub m_bSecure: uint16,
pub m_uReason: uint32,
}
Fields
m_uAppID: uint32
m_unGameServerIP: uint32
m_usGameServerPort: uint16
m_bSecure: uint16
m_uReason: uint32
Trait Implementations
sourceimpl Clone for ClientGameServerDeny_t
impl Clone for ClientGameServerDeny_t
sourcefn clone(&self) -> ClientGameServerDeny_t
fn clone(&self) -> ClientGameServerDeny_t
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for ClientGameServerDeny_t
impl Debug for ClientGameServerDeny_t
impl Copy for ClientGameServerDeny_t
Auto Trait Implementations
impl RefUnwindSafe for ClientGameServerDeny_t
impl Send for ClientGameServerDeny_t
impl Sync for ClientGameServerDeny_t
impl Unpin for ClientGameServerDeny_t
impl UnwindSafe for ClientGameServerDeny_t
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more