Struct steamworks_sys::UserAchievementStored_t[][src]

#[repr(C, packed(4))]pub struct UserAchievementStored_t {
    pub m_nGameID: uint64,
    pub m_bGroupAchievement: bool,
    pub m_rgchAchievementName: [c_char; 128],
    pub m_nCurProgress: uint32,
    pub m_nMaxProgress: uint32,
}

Fields

m_nGameID: uint64m_bGroupAchievement: boolm_rgchAchievementName: [c_char; 128]m_nCurProgress: uint32m_nMaxProgress: uint32

Trait Implementations

impl Clone for UserAchievementStored_t[src]

impl Copy for UserAchievementStored_t[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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