Struct steamworks_sys::CSteamGameServerAPIContext[][src]

#[repr(C)]pub struct CSteamGameServerAPIContext {
    pub m_pSteamClient: *mut ISteamClient,
    pub m_pSteamGameServer: *mut ISteamGameServer,
    pub m_pSteamGameServerUtils: *mut ISteamUtils,
    pub m_pSteamGameServerNetworking: *mut ISteamNetworking,
    pub m_pSteamGameServerStats: *mut ISteamGameServerStats,
    pub m_pSteamHTTP: *mut ISteamHTTP,
    pub m_pSteamInventory: *mut ISteamInventory,
    pub m_pSteamUGC: *mut ISteamUGC,
    pub m_pSteamApps: *mut ISteamApps,
}

Fields

m_pSteamClient: *mut ISteamClientm_pSteamGameServer: *mut ISteamGameServerm_pSteamGameServerUtils: *mut ISteamUtilsm_pSteamGameServerNetworking: *mut ISteamNetworkingm_pSteamGameServerStats: *mut ISteamGameServerStatsm_pSteamHTTP: *mut ISteamHTTPm_pSteamInventory: *mut ISteamInventorym_pSteamUGC: *mut ISteamUGCm_pSteamApps: *mut ISteamApps

Trait Implementations

impl Clone for CSteamGameServerAPIContext[src]

impl Copy for CSteamGameServerAPIContext[src]

impl Debug for CSteamGameServerAPIContext[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.