Struct steamworks_sys::CGameID[][src]

#[repr(C)]pub struct CGameID {
    pub __bindgen_anon_1: CGameID__bindgen_ty_1,
}

Fields

__bindgen_anon_1: CGameID__bindgen_ty_1

Implementations

impl CGameID[src]

pub unsafe fn Render(&self) -> *const c_char[src]

pub unsafe fn Render1(ulGameID: uint64) -> *const c_char[src]

pub unsafe fn new(pchGameID: *const c_char) -> Self[src]

Trait Implementations

impl Clone for CGameID[src]

impl Copy for CGameID[src]

Auto Trait Implementations

impl RefUnwindSafe for CGameID

impl Send for CGameID

impl Sync for CGameID

impl Unpin for CGameID

impl UnwindSafe for CGameID

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.