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steamkit/networking/steam3/
net_msg_event_args.rs

1//! Arguments of the `NetMsgReceived` event.
2
3use std::net::SocketAddr;
4
5/// Data received from the network.
6#[derive(Clone, Debug, PartialEq, Eq)]
7pub struct NetMsgEventArgs {
8    /// The raw bytes that were received.
9    pub data: Vec<u8>,
10    /// The endpoint the data was received from.
11    pub end_point: SocketAddr,
12}
13
14impl NetMsgEventArgs {
15    /// Creates a new instance.
16    pub fn new(data: Vec<u8>, end_point: SocketAddr) -> Self {
17        Self { data, end_point }
18    }
19
20    /// A copy with different data and the same endpoint.
21    pub fn with_data(&self, data: Vec<u8>) -> NetMsgEventArgs {
22        NetMsgEventArgs {
23            data,
24            end_point: self.end_point,
25        }
26    }
27}