pub struct GameListEntry {
pub appid: Option<u32>,
pub game_name: Option<String>,
pub broadcast: MessageField<GetBroadcastChannelEntry>,
pub special_fields: SpecialFields,
}
Fields§
§appid: Option<u32>
§game_name: Option<String>
§broadcast: MessageField<GetBroadcastChannelEntry>
§special_fields: SpecialFields
Implementations§
source§impl GameListEntry
impl GameListEntry
pub fn new() -> GameListEntry
pub fn appid(&self) -> u32
pub fn clear_appid(&mut self)
pub fn has_appid(&self) -> bool
pub fn set_appid(&mut self, v: u32)
pub fn game_name(&self) -> &str
pub fn clear_game_name(&mut self)
pub fn has_game_name(&self) -> bool
pub fn set_game_name(&mut self, v: String)
pub fn mut_game_name(&mut self) -> &mut String
pub fn take_game_name(&mut self) -> String
Trait Implementations§
source§impl Clone for GameListEntry
impl Clone for GameListEntry
source§fn clone(&self) -> GameListEntry
fn clone(&self) -> GameListEntry
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GameListEntry
impl Debug for GameListEntry
source§impl<'a> Default for &'a GameListEntry
impl<'a> Default for &'a GameListEntry
source§fn default() -> &'a GameListEntry
fn default() -> &'a GameListEntry
Returns the “default value” for a type. Read more
source§impl Default for GameListEntry
impl Default for GameListEntry
source§fn default() -> GameListEntry
fn default() -> GameListEntry
Returns the “default value” for a type. Read more
source§impl Message for GameListEntry
impl Message for GameListEntry
source§const NAME: &'static str = "GameListEntry"
const NAME: &'static str = "GameListEntry"
Message name as specified in
.proto
file. Read moresource§fn is_initialized(&self) -> bool
fn is_initialized(&self) -> bool
True iff all required fields are initialized.
Always returns
true
for protobuf 3.source§fn merge_from(&mut self, is: &mut CodedInputStream<'_>) -> Result<()>
fn merge_from(&mut self, is: &mut CodedInputStream<'_>) -> Result<()>
Update this message object with fields read from given stream.
source§fn compute_size(&self) -> u64
fn compute_size(&self) -> u64
Compute and cache size of this message and all nested messages. Read more
source§fn write_to_with_cached_sizes(
&self,
os: &mut CodedOutputStream<'_>
) -> Result<()>
fn write_to_with_cached_sizes( &self, os: &mut CodedOutputStream<'_> ) -> Result<()>
Write message to the stream. Read more
source§fn special_fields(&self) -> &SpecialFields
fn special_fields(&self) -> &SpecialFields
Special fields (unknown fields and cached size).
source§fn mut_special_fields(&mut self) -> &mut SpecialFields
fn mut_special_fields(&mut self) -> &mut SpecialFields
Special fields (unknown fields and cached size).
source§fn new() -> GameListEntry
fn new() -> GameListEntry
Create an empty message object. Read more
source§fn default_instance() -> &'static GameListEntry
fn default_instance() -> &'static GameListEntry
Return a pointer to default immutable message with static lifetime. Read more
source§fn parse_from(is: &mut CodedInputStream<'_>) -> Result<Self, Error>
fn parse_from(is: &mut CodedInputStream<'_>) -> Result<Self, Error>
Parse message from stream.
source§fn cached_size(&self) -> u32
fn cached_size(&self) -> u32
Get size previously computed by
compute_size
. Read moresource§fn write_to(&self, os: &mut CodedOutputStream<'_>) -> Result<(), Error>
fn write_to(&self, os: &mut CodedOutputStream<'_>) -> Result<(), Error>
Write the message to the stream. Read more
source§fn write_length_delimited_to(
&self,
os: &mut CodedOutputStream<'_>
) -> Result<(), Error>
fn write_length_delimited_to( &self, os: &mut CodedOutputStream<'_> ) -> Result<(), Error>
Write the message to the stream prepending the message with message length
encoded as varint.
source§fn write_length_delimited_to_vec(&self, vec: &mut Vec<u8>) -> Result<(), Error>
fn write_length_delimited_to_vec(&self, vec: &mut Vec<u8>) -> Result<(), Error>
Write the message to the vec, prepend the message with message length
encoded as varint.
source§fn merge_from_bytes(&mut self, bytes: &[u8]) -> Result<(), Error>
fn merge_from_bytes(&mut self, bytes: &[u8]) -> Result<(), Error>
Update this message object with fields read from given stream.
source§fn parse_from_reader(reader: &mut dyn Read) -> Result<Self, Error>
fn parse_from_reader(reader: &mut dyn Read) -> Result<Self, Error>
Parse message from reader.
Parse stops on EOF or when error encountered.
source§fn parse_from_tokio_bytes(bytes: &Bytes) -> Result<Self, Error>
fn parse_from_tokio_bytes(bytes: &Bytes) -> Result<Self, Error>
Parse message from
Bytes
object.
Resulting message may share references to the passed bytes object.source§fn check_initialized(&self) -> Result<(), Error>
fn check_initialized(&self) -> Result<(), Error>
Check if all required fields of this object are initialized.
source§fn write_to_writer(&self, w: &mut dyn Write) -> Result<(), Error>
fn write_to_writer(&self, w: &mut dyn Write) -> Result<(), Error>
Write the message to the writer.
source§fn write_length_delimited_to_writer(
&self,
w: &mut dyn Write
) -> Result<(), Error>
fn write_length_delimited_to_writer( &self, w: &mut dyn Write ) -> Result<(), Error>
Write the message to the writer, prepend the message with message length
encoded as varint.
source§fn write_length_delimited_to_bytes(&self) -> Result<Vec<u8>, Error>
fn write_length_delimited_to_bytes(&self) -> Result<Vec<u8>, Error>
Write the message to the bytes vec, prepend the message with message length
encoded as varint.
source§fn unknown_fields(&self) -> &UnknownFields
fn unknown_fields(&self) -> &UnknownFields
Get a reference to unknown fields.
source§fn mut_unknown_fields(&mut self) -> &mut UnknownFields
fn mut_unknown_fields(&mut self) -> &mut UnknownFields
Get a mutable reference to unknown fields.
source§impl PartialEq for GameListEntry
impl PartialEq for GameListEntry
source§fn eq(&self, other: &GameListEntry) -> bool
fn eq(&self, other: &GameListEntry) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl RpcMessage for GameListEntry
impl RpcMessage for GameListEntry
impl StructuralPartialEq for GameListEntry
Auto Trait Implementations§
impl !Freeze for GameListEntry
impl RefUnwindSafe for GameListEntry
impl Send for GameListEntry
impl Sync for GameListEntry
impl Unpin for GameListEntry
impl UnwindSafe for GameListEntry
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more