pub struct CMsgGameServerPingQueryData {Show 22 fields
pub server_ip: MessageField<CMsgIPAddress>,
pub query_port: Option<u32>,
pub game_port: Option<u32>,
pub spectator_port: Option<u32>,
pub spectator_server_name: Option<String>,
pub server_name: Option<String>,
pub steamid: Option<u64>,
pub app_id: Option<u32>,
pub gamedir: Option<String>,
pub map: Option<String>,
pub game_description: Option<String>,
pub gametype: Option<String>,
pub num_players: Option<u32>,
pub max_players: Option<u32>,
pub num_bots: Option<u32>,
pub password: Option<bool>,
pub secure: Option<bool>,
pub dedicated: Option<bool>,
pub version: Option<String>,
pub sdr_popid: Option<u32>,
pub sdr_location_string: Option<String>,
pub special_fields: SpecialFields,
}
Fields§
§server_ip: MessageField<CMsgIPAddress>
§query_port: Option<u32>
§game_port: Option<u32>
§spectator_port: Option<u32>
§spectator_server_name: Option<String>
§server_name: Option<String>
§steamid: Option<u64>
§app_id: Option<u32>
§gamedir: Option<String>
§map: Option<String>
§game_description: Option<String>
§gametype: Option<String>
§num_players: Option<u32>
§max_players: Option<u32>
§num_bots: Option<u32>
§password: Option<bool>
§secure: Option<bool>
§dedicated: Option<bool>
§version: Option<String>
§sdr_popid: Option<u32>
§sdr_location_string: Option<String>
§special_fields: SpecialFields
Implementations§
source§impl CMsgGameServerPingQueryData
impl CMsgGameServerPingQueryData
pub fn new() -> CMsgGameServerPingQueryData
pub fn query_port(&self) -> u32
pub fn clear_query_port(&mut self)
pub fn has_query_port(&self) -> bool
pub fn set_query_port(&mut self, v: u32)
pub fn game_port(&self) -> u32
pub fn clear_game_port(&mut self)
pub fn has_game_port(&self) -> bool
pub fn set_game_port(&mut self, v: u32)
pub fn spectator_port(&self) -> u32
pub fn clear_spectator_port(&mut self)
pub fn has_spectator_port(&self) -> bool
pub fn set_spectator_port(&mut self, v: u32)
pub fn spectator_server_name(&self) -> &str
pub fn clear_spectator_server_name(&mut self)
pub fn has_spectator_server_name(&self) -> bool
pub fn set_spectator_server_name(&mut self, v: String)
pub fn mut_spectator_server_name(&mut self) -> &mut String
pub fn take_spectator_server_name(&mut self) -> String
pub fn server_name(&self) -> &str
pub fn clear_server_name(&mut self)
pub fn has_server_name(&self) -> bool
pub fn set_server_name(&mut self, v: String)
pub fn mut_server_name(&mut self) -> &mut String
pub fn take_server_name(&mut self) -> String
pub fn steamid(&self) -> u64
pub fn clear_steamid(&mut self)
pub fn has_steamid(&self) -> bool
pub fn set_steamid(&mut self, v: u64)
pub fn app_id(&self) -> u32
pub fn clear_app_id(&mut self)
pub fn has_app_id(&self) -> bool
pub fn set_app_id(&mut self, v: u32)
pub fn gamedir(&self) -> &str
pub fn clear_gamedir(&mut self)
pub fn has_gamedir(&self) -> bool
pub fn set_gamedir(&mut self, v: String)
pub fn mut_gamedir(&mut self) -> &mut String
pub fn take_gamedir(&mut self) -> String
pub fn map(&self) -> &str
pub fn clear_map(&mut self)
pub fn has_map(&self) -> bool
pub fn set_map(&mut self, v: String)
pub fn mut_map(&mut self) -> &mut String
pub fn take_map(&mut self) -> String
pub fn game_description(&self) -> &str
pub fn clear_game_description(&mut self)
pub fn has_game_description(&self) -> bool
pub fn set_game_description(&mut self, v: String)
pub fn mut_game_description(&mut self) -> &mut String
pub fn take_game_description(&mut self) -> String
pub fn gametype(&self) -> &str
pub fn clear_gametype(&mut self)
pub fn has_gametype(&self) -> bool
pub fn set_gametype(&mut self, v: String)
pub fn mut_gametype(&mut self) -> &mut String
pub fn take_gametype(&mut self) -> String
pub fn num_players(&self) -> u32
pub fn clear_num_players(&mut self)
pub fn has_num_players(&self) -> bool
pub fn set_num_players(&mut self, v: u32)
pub fn max_players(&self) -> u32
pub fn clear_max_players(&mut self)
pub fn has_max_players(&self) -> bool
pub fn set_max_players(&mut self, v: u32)
pub fn num_bots(&self) -> u32
pub fn clear_num_bots(&mut self)
pub fn has_num_bots(&self) -> bool
pub fn set_num_bots(&mut self, v: u32)
pub fn password(&self) -> bool
pub fn clear_password(&mut self)
pub fn has_password(&self) -> bool
pub fn set_password(&mut self, v: bool)
pub fn secure(&self) -> bool
pub fn clear_secure(&mut self)
pub fn has_secure(&self) -> bool
pub fn set_secure(&mut self, v: bool)
pub fn dedicated(&self) -> bool
pub fn clear_dedicated(&mut self)
pub fn has_dedicated(&self) -> bool
pub fn set_dedicated(&mut self, v: bool)
pub fn version(&self) -> &str
pub fn clear_version(&mut self)
pub fn has_version(&self) -> bool
pub fn set_version(&mut self, v: String)
pub fn mut_version(&mut self) -> &mut String
pub fn take_version(&mut self) -> String
pub fn sdr_popid(&self) -> u32
pub fn clear_sdr_popid(&mut self)
pub fn has_sdr_popid(&self) -> bool
pub fn set_sdr_popid(&mut self, v: u32)
pub fn sdr_location_string(&self) -> &str
pub fn clear_sdr_location_string(&mut self)
pub fn has_sdr_location_string(&self) -> bool
pub fn set_sdr_location_string(&mut self, v: String)
pub fn mut_sdr_location_string(&mut self) -> &mut String
pub fn take_sdr_location_string(&mut self) -> String
Trait Implementations§
source§impl Clone for CMsgGameServerPingQueryData
impl Clone for CMsgGameServerPingQueryData
source§fn clone(&self) -> CMsgGameServerPingQueryData
fn clone(&self) -> CMsgGameServerPingQueryData
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for CMsgGameServerPingQueryData
impl Debug for CMsgGameServerPingQueryData
source§impl<'a> Default for &'a CMsgGameServerPingQueryData
impl<'a> Default for &'a CMsgGameServerPingQueryData
source§fn default() -> &'a CMsgGameServerPingQueryData
fn default() -> &'a CMsgGameServerPingQueryData
Returns the “default value” for a type. Read more
source§impl Default for CMsgGameServerPingQueryData
impl Default for CMsgGameServerPingQueryData
source§fn default() -> CMsgGameServerPingQueryData
fn default() -> CMsgGameServerPingQueryData
Returns the “default value” for a type. Read more
source§impl Message for CMsgGameServerPingQueryData
impl Message for CMsgGameServerPingQueryData
source§const NAME: &'static str = "CMsgGameServerPingQueryData"
const NAME: &'static str = "CMsgGameServerPingQueryData"
Message name as specified in
.proto
file. Read moresource§fn is_initialized(&self) -> bool
fn is_initialized(&self) -> bool
True iff all required fields are initialized.
Always returns
true
for protobuf 3.source§fn merge_from(&mut self, is: &mut CodedInputStream<'_>) -> Result<()>
fn merge_from(&mut self, is: &mut CodedInputStream<'_>) -> Result<()>
Update this message object with fields read from given stream.
source§fn compute_size(&self) -> u64
fn compute_size(&self) -> u64
Compute and cache size of this message and all nested messages. Read more
source§fn write_to_with_cached_sizes(
&self,
os: &mut CodedOutputStream<'_>
) -> Result<()>
fn write_to_with_cached_sizes( &self, os: &mut CodedOutputStream<'_> ) -> Result<()>
Write message to the stream. Read more
source§fn special_fields(&self) -> &SpecialFields
fn special_fields(&self) -> &SpecialFields
Special fields (unknown fields and cached size).
source§fn mut_special_fields(&mut self) -> &mut SpecialFields
fn mut_special_fields(&mut self) -> &mut SpecialFields
Special fields (unknown fields and cached size).
source§fn new() -> CMsgGameServerPingQueryData
fn new() -> CMsgGameServerPingQueryData
Create an empty message object. Read more
source§fn default_instance() -> &'static CMsgGameServerPingQueryData
fn default_instance() -> &'static CMsgGameServerPingQueryData
Return a pointer to default immutable message with static lifetime. Read more
source§fn parse_from(is: &mut CodedInputStream<'_>) -> Result<Self, Error>
fn parse_from(is: &mut CodedInputStream<'_>) -> Result<Self, Error>
Parse message from stream.
source§fn cached_size(&self) -> u32
fn cached_size(&self) -> u32
Get size previously computed by
compute_size
. Read moresource§fn write_to(&self, os: &mut CodedOutputStream<'_>) -> Result<(), Error>
fn write_to(&self, os: &mut CodedOutputStream<'_>) -> Result<(), Error>
Write the message to the stream. Read more
source§fn write_length_delimited_to(
&self,
os: &mut CodedOutputStream<'_>
) -> Result<(), Error>
fn write_length_delimited_to( &self, os: &mut CodedOutputStream<'_> ) -> Result<(), Error>
Write the message to the stream prepending the message with message length
encoded as varint.
source§fn write_length_delimited_to_vec(&self, vec: &mut Vec<u8>) -> Result<(), Error>
fn write_length_delimited_to_vec(&self, vec: &mut Vec<u8>) -> Result<(), Error>
Write the message to the vec, prepend the message with message length
encoded as varint.
source§fn merge_from_bytes(&mut self, bytes: &[u8]) -> Result<(), Error>
fn merge_from_bytes(&mut self, bytes: &[u8]) -> Result<(), Error>
Update this message object with fields read from given stream.
source§fn parse_from_reader(reader: &mut dyn Read) -> Result<Self, Error>
fn parse_from_reader(reader: &mut dyn Read) -> Result<Self, Error>
Parse message from reader.
Parse stops on EOF or when error encountered.
source§fn parse_from_tokio_bytes(bytes: &Bytes) -> Result<Self, Error>
fn parse_from_tokio_bytes(bytes: &Bytes) -> Result<Self, Error>
Parse message from
Bytes
object.
Resulting message may share references to the passed bytes object.source§fn check_initialized(&self) -> Result<(), Error>
fn check_initialized(&self) -> Result<(), Error>
Check if all required fields of this object are initialized.
source§fn write_to_writer(&self, w: &mut dyn Write) -> Result<(), Error>
fn write_to_writer(&self, w: &mut dyn Write) -> Result<(), Error>
Write the message to the writer.
source§fn write_length_delimited_to_writer(
&self,
w: &mut dyn Write
) -> Result<(), Error>
fn write_length_delimited_to_writer( &self, w: &mut dyn Write ) -> Result<(), Error>
Write the message to the writer, prepend the message with message length
encoded as varint.
source§fn write_length_delimited_to_bytes(&self) -> Result<Vec<u8>, Error>
fn write_length_delimited_to_bytes(&self) -> Result<Vec<u8>, Error>
Write the message to the bytes vec, prepend the message with message length
encoded as varint.
source§fn unknown_fields(&self) -> &UnknownFields
fn unknown_fields(&self) -> &UnknownFields
Get a reference to unknown fields.
source§fn mut_unknown_fields(&mut self) -> &mut UnknownFields
fn mut_unknown_fields(&mut self) -> &mut UnknownFields
Get a mutable reference to unknown fields.
source§impl PartialEq for CMsgGameServerPingQueryData
impl PartialEq for CMsgGameServerPingQueryData
source§fn eq(&self, other: &CMsgGameServerPingQueryData) -> bool
fn eq(&self, other: &CMsgGameServerPingQueryData) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for CMsgGameServerPingQueryData
Auto Trait Implementations§
impl !Freeze for CMsgGameServerPingQueryData
impl RefUnwindSafe for CMsgGameServerPingQueryData
impl Send for CMsgGameServerPingQueryData
impl Sync for CMsgGameServerPingQueryData
impl Unpin for CMsgGameServerPingQueryData
impl UnwindSafe for CMsgGameServerPingQueryData
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more