pub struct CMsgGameServerData {Show 25 fields
pub revision: Option<u32>,
pub query_port: Option<u32>,
pub game_port: Option<u32>,
pub spectator_port: Option<u32>,
pub server_name: Option<String>,
pub game_description: Option<String>,
pub spectator_server_name: Option<String>,
pub fake_ip: Option<u32>,
pub sdr_ping_location: Option<String>,
pub app_id: Option<u32>,
pub gamedir: Option<String>,
pub version: Option<String>,
pub product: Option<String>,
pub region: Option<String>,
pub players: Vec<Player>,
pub max_players: Option<u32>,
pub bot_count: Option<u32>,
pub password: Option<bool>,
pub secure: Option<bool>,
pub dedicated: Option<bool>,
pub os: Option<String>,
pub game_data: Option<String>,
pub game_type: Option<String>,
pub map: Option<String>,
pub special_fields: SpecialFields,
}
Fields§
§revision: Option<u32>
§query_port: Option<u32>
§game_port: Option<u32>
§spectator_port: Option<u32>
§server_name: Option<String>
§game_description: Option<String>
§spectator_server_name: Option<String>
§fake_ip: Option<u32>
§sdr_ping_location: Option<String>
§app_id: Option<u32>
§gamedir: Option<String>
§version: Option<String>
§product: Option<String>
§region: Option<String>
§players: Vec<Player>
§max_players: Option<u32>
§bot_count: Option<u32>
§password: Option<bool>
§secure: Option<bool>
§dedicated: Option<bool>
§os: Option<String>
§game_data: Option<String>
§game_type: Option<String>
§map: Option<String>
§special_fields: SpecialFields
Implementations§
source§impl CMsgGameServerData
impl CMsgGameServerData
pub fn new() -> CMsgGameServerData
pub fn revision(&self) -> u32
pub fn clear_revision(&mut self)
pub fn has_revision(&self) -> bool
pub fn set_revision(&mut self, v: u32)
pub fn query_port(&self) -> u32
pub fn clear_query_port(&mut self)
pub fn has_query_port(&self) -> bool
pub fn set_query_port(&mut self, v: u32)
pub fn game_port(&self) -> u32
pub fn clear_game_port(&mut self)
pub fn has_game_port(&self) -> bool
pub fn set_game_port(&mut self, v: u32)
pub fn spectator_port(&self) -> u32
pub fn clear_spectator_port(&mut self)
pub fn has_spectator_port(&self) -> bool
pub fn set_spectator_port(&mut self, v: u32)
pub fn server_name(&self) -> &str
pub fn clear_server_name(&mut self)
pub fn has_server_name(&self) -> bool
pub fn set_server_name(&mut self, v: String)
pub fn mut_server_name(&mut self) -> &mut String
pub fn take_server_name(&mut self) -> String
pub fn game_description(&self) -> &str
pub fn clear_game_description(&mut self)
pub fn has_game_description(&self) -> bool
pub fn set_game_description(&mut self, v: String)
pub fn mut_game_description(&mut self) -> &mut String
pub fn take_game_description(&mut self) -> String
pub fn spectator_server_name(&self) -> &str
pub fn clear_spectator_server_name(&mut self)
pub fn has_spectator_server_name(&self) -> bool
pub fn set_spectator_server_name(&mut self, v: String)
pub fn mut_spectator_server_name(&mut self) -> &mut String
pub fn take_spectator_server_name(&mut self) -> String
pub fn fake_ip(&self) -> u32
pub fn clear_fake_ip(&mut self)
pub fn has_fake_ip(&self) -> bool
pub fn set_fake_ip(&mut self, v: u32)
pub fn sdr_ping_location(&self) -> &str
pub fn clear_sdr_ping_location(&mut self)
pub fn has_sdr_ping_location(&self) -> bool
pub fn set_sdr_ping_location(&mut self, v: String)
pub fn mut_sdr_ping_location(&mut self) -> &mut String
pub fn take_sdr_ping_location(&mut self) -> String
pub fn app_id(&self) -> u32
pub fn clear_app_id(&mut self)
pub fn has_app_id(&self) -> bool
pub fn set_app_id(&mut self, v: u32)
pub fn gamedir(&self) -> &str
pub fn clear_gamedir(&mut self)
pub fn has_gamedir(&self) -> bool
pub fn set_gamedir(&mut self, v: String)
pub fn mut_gamedir(&mut self) -> &mut String
pub fn take_gamedir(&mut self) -> String
pub fn version(&self) -> &str
pub fn clear_version(&mut self)
pub fn has_version(&self) -> bool
pub fn set_version(&mut self, v: String)
pub fn mut_version(&mut self) -> &mut String
pub fn take_version(&mut self) -> String
pub fn product(&self) -> &str
pub fn clear_product(&mut self)
pub fn has_product(&self) -> bool
pub fn set_product(&mut self, v: String)
pub fn mut_product(&mut self) -> &mut String
pub fn take_product(&mut self) -> String
pub fn region(&self) -> &str
pub fn clear_region(&mut self)
pub fn has_region(&self) -> bool
pub fn set_region(&mut self, v: String)
pub fn mut_region(&mut self) -> &mut String
pub fn take_region(&mut self) -> String
pub fn max_players(&self) -> u32
pub fn clear_max_players(&mut self)
pub fn has_max_players(&self) -> bool
pub fn set_max_players(&mut self, v: u32)
pub fn bot_count(&self) -> u32
pub fn clear_bot_count(&mut self)
pub fn has_bot_count(&self) -> bool
pub fn set_bot_count(&mut self, v: u32)
pub fn password(&self) -> bool
pub fn clear_password(&mut self)
pub fn has_password(&self) -> bool
pub fn set_password(&mut self, v: bool)
pub fn secure(&self) -> bool
pub fn clear_secure(&mut self)
pub fn has_secure(&self) -> bool
pub fn set_secure(&mut self, v: bool)
pub fn dedicated(&self) -> bool
pub fn clear_dedicated(&mut self)
pub fn has_dedicated(&self) -> bool
pub fn set_dedicated(&mut self, v: bool)
pub fn os(&self) -> &str
pub fn clear_os(&mut self)
pub fn has_os(&self) -> bool
pub fn set_os(&mut self, v: String)
pub fn mut_os(&mut self) -> &mut String
pub fn take_os(&mut self) -> String
pub fn game_data(&self) -> &str
pub fn clear_game_data(&mut self)
pub fn has_game_data(&self) -> bool
pub fn set_game_data(&mut self, v: String)
pub fn mut_game_data(&mut self) -> &mut String
pub fn take_game_data(&mut self) -> String
pub fn game_type(&self) -> &str
pub fn clear_game_type(&mut self)
pub fn has_game_type(&self) -> bool
pub fn set_game_type(&mut self, v: String)
pub fn mut_game_type(&mut self) -> &mut String
pub fn take_game_type(&mut self) -> String
pub fn map(&self) -> &str
pub fn clear_map(&mut self)
pub fn has_map(&self) -> bool
pub fn set_map(&mut self, v: String)
pub fn mut_map(&mut self) -> &mut String
pub fn take_map(&mut self) -> String
Trait Implementations§
source§impl Clone for CMsgGameServerData
impl Clone for CMsgGameServerData
source§fn clone(&self) -> CMsgGameServerData
fn clone(&self) -> CMsgGameServerData
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for CMsgGameServerData
impl Debug for CMsgGameServerData
source§impl<'a> Default for &'a CMsgGameServerData
impl<'a> Default for &'a CMsgGameServerData
source§fn default() -> &'a CMsgGameServerData
fn default() -> &'a CMsgGameServerData
Returns the “default value” for a type. Read more
source§impl Default for CMsgGameServerData
impl Default for CMsgGameServerData
source§fn default() -> CMsgGameServerData
fn default() -> CMsgGameServerData
Returns the “default value” for a type. Read more
source§impl Message for CMsgGameServerData
impl Message for CMsgGameServerData
source§const NAME: &'static str = "CMsgGameServerData"
const NAME: &'static str = "CMsgGameServerData"
Message name as specified in
.proto
file. Read moresource§fn is_initialized(&self) -> bool
fn is_initialized(&self) -> bool
True iff all required fields are initialized.
Always returns
true
for protobuf 3.source§fn merge_from(&mut self, is: &mut CodedInputStream<'_>) -> Result<()>
fn merge_from(&mut self, is: &mut CodedInputStream<'_>) -> Result<()>
Update this message object with fields read from given stream.
source§fn compute_size(&self) -> u64
fn compute_size(&self) -> u64
Compute and cache size of this message and all nested messages. Read more
source§fn write_to_with_cached_sizes(
&self,
os: &mut CodedOutputStream<'_>
) -> Result<()>
fn write_to_with_cached_sizes( &self, os: &mut CodedOutputStream<'_> ) -> Result<()>
Write message to the stream. Read more
source§fn special_fields(&self) -> &SpecialFields
fn special_fields(&self) -> &SpecialFields
Special fields (unknown fields and cached size).
source§fn mut_special_fields(&mut self) -> &mut SpecialFields
fn mut_special_fields(&mut self) -> &mut SpecialFields
Special fields (unknown fields and cached size).
source§fn new() -> CMsgGameServerData
fn new() -> CMsgGameServerData
Create an empty message object. Read more
source§fn default_instance() -> &'static CMsgGameServerData
fn default_instance() -> &'static CMsgGameServerData
Return a pointer to default immutable message with static lifetime. Read more
source§fn parse_from(is: &mut CodedInputStream<'_>) -> Result<Self, Error>
fn parse_from(is: &mut CodedInputStream<'_>) -> Result<Self, Error>
Parse message from stream.
source§fn cached_size(&self) -> u32
fn cached_size(&self) -> u32
Get size previously computed by
compute_size
. Read moresource§fn write_to(&self, os: &mut CodedOutputStream<'_>) -> Result<(), Error>
fn write_to(&self, os: &mut CodedOutputStream<'_>) -> Result<(), Error>
Write the message to the stream. Read more
source§fn write_length_delimited_to(
&self,
os: &mut CodedOutputStream<'_>
) -> Result<(), Error>
fn write_length_delimited_to( &self, os: &mut CodedOutputStream<'_> ) -> Result<(), Error>
Write the message to the stream prepending the message with message length
encoded as varint.
source§fn write_length_delimited_to_vec(&self, vec: &mut Vec<u8>) -> Result<(), Error>
fn write_length_delimited_to_vec(&self, vec: &mut Vec<u8>) -> Result<(), Error>
Write the message to the vec, prepend the message with message length
encoded as varint.
source§fn merge_from_bytes(&mut self, bytes: &[u8]) -> Result<(), Error>
fn merge_from_bytes(&mut self, bytes: &[u8]) -> Result<(), Error>
Update this message object with fields read from given stream.
source§fn parse_from_reader(reader: &mut dyn Read) -> Result<Self, Error>
fn parse_from_reader(reader: &mut dyn Read) -> Result<Self, Error>
Parse message from reader.
Parse stops on EOF or when error encountered.
source§fn parse_from_tokio_bytes(bytes: &Bytes) -> Result<Self, Error>
fn parse_from_tokio_bytes(bytes: &Bytes) -> Result<Self, Error>
Parse message from
Bytes
object.
Resulting message may share references to the passed bytes object.source§fn check_initialized(&self) -> Result<(), Error>
fn check_initialized(&self) -> Result<(), Error>
Check if all required fields of this object are initialized.
source§fn write_to_writer(&self, w: &mut dyn Write) -> Result<(), Error>
fn write_to_writer(&self, w: &mut dyn Write) -> Result<(), Error>
Write the message to the writer.
source§fn write_length_delimited_to_writer(
&self,
w: &mut dyn Write
) -> Result<(), Error>
fn write_length_delimited_to_writer( &self, w: &mut dyn Write ) -> Result<(), Error>
Write the message to the writer, prepend the message with message length
encoded as varint.
source§fn write_length_delimited_to_bytes(&self) -> Result<Vec<u8>, Error>
fn write_length_delimited_to_bytes(&self) -> Result<Vec<u8>, Error>
Write the message to the bytes vec, prepend the message with message length
encoded as varint.
source§fn unknown_fields(&self) -> &UnknownFields
fn unknown_fields(&self) -> &UnknownFields
Get a reference to unknown fields.
source§fn mut_unknown_fields(&mut self) -> &mut UnknownFields
fn mut_unknown_fields(&mut self) -> &mut UnknownFields
Get a mutable reference to unknown fields.
source§impl PartialEq for CMsgGameServerData
impl PartialEq for CMsgGameServerData
source§fn eq(&self, other: &CMsgGameServerData) -> bool
fn eq(&self, other: &CMsgGameServerData) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl RpcMessage for CMsgGameServerData
impl RpcMessage for CMsgGameServerData
impl StructuralPartialEq for CMsgGameServerData
Auto Trait Implementations§
impl !Freeze for CMsgGameServerData
impl RefUnwindSafe for CMsgGameServerData
impl Send for CMsgGameServerData
impl Sync for CMsgGameServerData
impl Unpin for CMsgGameServerData
impl UnwindSafe for CMsgGameServerData
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more