pub struct CMsgGameServerData {
Show 25 fields pub revision: Option<u32>, pub query_port: Option<u32>, pub game_port: Option<u32>, pub spectator_port: Option<u32>, pub server_name: Option<String>, pub game_description: Option<String>, pub spectator_server_name: Option<String>, pub fake_ip: Option<u32>, pub sdr_ping_location: Option<String>, pub app_id: Option<u32>, pub gamedir: Option<String>, pub version: Option<String>, pub product: Option<String>, pub region: Option<String>, pub players: Vec<Player>, pub max_players: Option<u32>, pub bot_count: Option<u32>, pub password: Option<bool>, pub secure: Option<bool>, pub dedicated: Option<bool>, pub os: Option<String>, pub game_data: Option<String>, pub game_type: Option<String>, pub map: Option<String>, pub special_fields: SpecialFields,
}

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§revision: Option<u32>§query_port: Option<u32>§game_port: Option<u32>§spectator_port: Option<u32>§server_name: Option<String>§game_description: Option<String>§spectator_server_name: Option<String>§fake_ip: Option<u32>§sdr_ping_location: Option<String>§app_id: Option<u32>§gamedir: Option<String>§version: Option<String>§product: Option<String>§region: Option<String>§players: Vec<Player>§max_players: Option<u32>§bot_count: Option<u32>§password: Option<bool>§secure: Option<bool>§dedicated: Option<bool>§os: Option<String>§game_data: Option<String>§game_type: Option<String>§map: Option<String>§special_fields: SpecialFields

Implementations§

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impl CMsgGameServerData

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pub fn new() -> CMsgGameServerData

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pub fn revision(&self) -> u32

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pub fn clear_revision(&mut self)

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pub fn has_revision(&self) -> bool

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pub fn set_revision(&mut self, v: u32)

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pub fn query_port(&self) -> u32

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pub fn clear_query_port(&mut self)

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pub fn has_query_port(&self) -> bool

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pub fn set_query_port(&mut self, v: u32)

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pub fn game_port(&self) -> u32

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pub fn clear_game_port(&mut self)

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pub fn has_game_port(&self) -> bool

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pub fn set_game_port(&mut self, v: u32)

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pub fn spectator_port(&self) -> u32

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pub fn clear_spectator_port(&mut self)

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pub fn has_spectator_port(&self) -> bool

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pub fn set_spectator_port(&mut self, v: u32)

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pub fn server_name(&self) -> &str

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pub fn clear_server_name(&mut self)

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pub fn has_server_name(&self) -> bool

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pub fn set_server_name(&mut self, v: String)

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pub fn mut_server_name(&mut self) -> &mut String

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pub fn take_server_name(&mut self) -> String

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pub fn game_description(&self) -> &str

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pub fn clear_game_description(&mut self)

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pub fn has_game_description(&self) -> bool

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pub fn set_game_description(&mut self, v: String)

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pub fn mut_game_description(&mut self) -> &mut String

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pub fn take_game_description(&mut self) -> String

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pub fn spectator_server_name(&self) -> &str

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pub fn clear_spectator_server_name(&mut self)

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pub fn has_spectator_server_name(&self) -> bool

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pub fn set_spectator_server_name(&mut self, v: String)

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pub fn mut_spectator_server_name(&mut self) -> &mut String

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pub fn take_spectator_server_name(&mut self) -> String

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pub fn fake_ip(&self) -> u32

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pub fn clear_fake_ip(&mut self)

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pub fn has_fake_ip(&self) -> bool

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pub fn set_fake_ip(&mut self, v: u32)

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pub fn sdr_ping_location(&self) -> &str

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pub fn clear_sdr_ping_location(&mut self)

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pub fn has_sdr_ping_location(&self) -> bool

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pub fn set_sdr_ping_location(&mut self, v: String)

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pub fn mut_sdr_ping_location(&mut self) -> &mut String

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pub fn take_sdr_ping_location(&mut self) -> String

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pub fn app_id(&self) -> u32

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pub fn clear_app_id(&mut self)

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pub fn has_app_id(&self) -> bool

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pub fn set_app_id(&mut self, v: u32)

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pub fn gamedir(&self) -> &str

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pub fn clear_gamedir(&mut self)

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pub fn has_gamedir(&self) -> bool

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pub fn set_gamedir(&mut self, v: String)

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pub fn mut_gamedir(&mut self) -> &mut String

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pub fn take_gamedir(&mut self) -> String

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pub fn version(&self) -> &str

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pub fn clear_version(&mut self)

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pub fn has_version(&self) -> bool

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pub fn set_version(&mut self, v: String)

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pub fn mut_version(&mut self) -> &mut String

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pub fn take_version(&mut self) -> String

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pub fn product(&self) -> &str

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pub fn clear_product(&mut self)

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pub fn has_product(&self) -> bool

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pub fn set_product(&mut self, v: String)

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pub fn mut_product(&mut self) -> &mut String

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pub fn take_product(&mut self) -> String

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pub fn region(&self) -> &str

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pub fn clear_region(&mut self)

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pub fn has_region(&self) -> bool

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pub fn set_region(&mut self, v: String)

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pub fn mut_region(&mut self) -> &mut String

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pub fn take_region(&mut self) -> String

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pub fn max_players(&self) -> u32

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pub fn clear_max_players(&mut self)

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pub fn has_max_players(&self) -> bool

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pub fn set_max_players(&mut self, v: u32)

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pub fn bot_count(&self) -> u32

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pub fn clear_bot_count(&mut self)

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pub fn has_bot_count(&self) -> bool

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pub fn set_bot_count(&mut self, v: u32)

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pub fn password(&self) -> bool

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pub fn clear_password(&mut self)

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pub fn has_password(&self) -> bool

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pub fn set_password(&mut self, v: bool)

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pub fn secure(&self) -> bool

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pub fn clear_secure(&mut self)

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pub fn has_secure(&self) -> bool

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pub fn set_secure(&mut self, v: bool)

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pub fn dedicated(&self) -> bool

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pub fn clear_dedicated(&mut self)

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pub fn has_dedicated(&self) -> bool

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pub fn set_dedicated(&mut self, v: bool)

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pub fn os(&self) -> &str

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pub fn clear_os(&mut self)

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pub fn has_os(&self) -> bool

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pub fn set_os(&mut self, v: String)

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pub fn mut_os(&mut self) -> &mut String

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pub fn take_os(&mut self) -> String

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pub fn game_data(&self) -> &str

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pub fn clear_game_data(&mut self)

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pub fn has_game_data(&self) -> bool

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pub fn set_game_data(&mut self, v: String)

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pub fn mut_game_data(&mut self) -> &mut String

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pub fn take_game_data(&mut self) -> String

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pub fn game_type(&self) -> &str

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pub fn clear_game_type(&mut self)

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pub fn has_game_type(&self) -> bool

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pub fn set_game_type(&mut self, v: String)

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pub fn mut_game_type(&mut self) -> &mut String

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pub fn take_game_type(&mut self) -> String

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pub fn map(&self) -> &str

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pub fn clear_map(&mut self)

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pub fn has_map(&self) -> bool

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pub fn set_map(&mut self, v: String)

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pub fn mut_map(&mut self) -> &mut String

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pub fn take_map(&mut self) -> String

Trait Implementations§

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impl Clone for CMsgGameServerData

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fn clone(&self) -> CMsgGameServerData

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CMsgGameServerData

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'a> Default for &'a CMsgGameServerData

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fn default() -> &'a CMsgGameServerData

Returns the “default value” for a type. Read more
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impl Default for CMsgGameServerData

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fn default() -> CMsgGameServerData

Returns the “default value” for a type. Read more
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impl Message for CMsgGameServerData

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const NAME: &'static str = "CMsgGameServerData"

Message name as specified in .proto file. Read more
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fn is_initialized(&self) -> bool

True iff all required fields are initialized. Always returns true for protobuf 3.
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fn merge_from(&mut self, is: &mut CodedInputStream<'_>) -> Result<()>

Update this message object with fields read from given stream.
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fn compute_size(&self) -> u64

Compute and cache size of this message and all nested messages. Read more
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fn write_to_with_cached_sizes( &self, os: &mut CodedOutputStream<'_> ) -> Result<()>

Write message to the stream. Read more
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fn special_fields(&self) -> &SpecialFields

Special fields (unknown fields and cached size).
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fn mut_special_fields(&mut self) -> &mut SpecialFields

Special fields (unknown fields and cached size).
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fn new() -> CMsgGameServerData

Create an empty message object. Read more
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fn clear(&mut self)

Reset all fields.
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fn default_instance() -> &'static CMsgGameServerData

Return a pointer to default immutable message with static lifetime. Read more
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fn parse_from(is: &mut CodedInputStream<'_>) -> Result<Self, Error>

Parse message from stream.
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fn cached_size(&self) -> u32

Get size previously computed by compute_size. Read more
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fn write_to(&self, os: &mut CodedOutputStream<'_>) -> Result<(), Error>

Write the message to the stream. Read more
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fn write_length_delimited_to( &self, os: &mut CodedOutputStream<'_> ) -> Result<(), Error>

Write the message to the stream prepending the message with message length encoded as varint.
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fn write_length_delimited_to_vec(&self, vec: &mut Vec<u8>) -> Result<(), Error>

Write the message to the vec, prepend the message with message length encoded as varint.
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fn merge_from_bytes(&mut self, bytes: &[u8]) -> Result<(), Error>

Update this message object with fields read from given stream.
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fn parse_from_reader(reader: &mut dyn Read) -> Result<Self, Error>

Parse message from reader. Parse stops on EOF or when error encountered.
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fn parse_from_bytes(bytes: &[u8]) -> Result<Self, Error>

Parse message from byte array.
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fn parse_from_tokio_bytes(bytes: &Bytes) -> Result<Self, Error>

Parse message from Bytes object. Resulting message may share references to the passed bytes object.
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fn check_initialized(&self) -> Result<(), Error>

Check if all required fields of this object are initialized.
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fn write_to_writer(&self, w: &mut dyn Write) -> Result<(), Error>

Write the message to the writer.
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fn write_to_vec(&self, v: &mut Vec<u8>) -> Result<(), Error>

Write the message to bytes vec.
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fn write_to_bytes(&self) -> Result<Vec<u8>, Error>

Write the message to bytes vec. Read more
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fn write_length_delimited_to_writer( &self, w: &mut dyn Write ) -> Result<(), Error>

Write the message to the writer, prepend the message with message length encoded as varint.
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fn write_length_delimited_to_bytes(&self) -> Result<Vec<u8>, Error>

Write the message to the bytes vec, prepend the message with message length encoded as varint.
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fn unknown_fields(&self) -> &UnknownFields

Get a reference to unknown fields.
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fn mut_unknown_fields(&mut self) -> &mut UnknownFields

Get a mutable reference to unknown fields.
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impl PartialEq for CMsgGameServerData

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fn eq(&self, other: &CMsgGameServerData) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl RpcMessage for CMsgGameServerData

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fn parse(reader: &mut dyn Read) -> Result<Self>

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fn write(&self, writer: &mut dyn Write) -> Result<()>

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fn encode_size(&self) -> usize

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impl StructuralPartialEq for CMsgGameServerData

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.