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steam_client/services/
friends.rs

1//! Friends management for Steam client.
2//!
3//! This module provides functionality for managing Steam friends:
4//! - Adding/removing friends
5//! - Blocking/unblocking users
6//! - Friends groups management
7//! - Nicknames
8//! - Steam levels
9
10use std::collections::HashMap;
11
12use steam_enums::{EClientPersonaStateFlag, EFriendRelationship, EPersonaState, EResult};
13use steamid::SteamID;
14
15use crate::{
16    client::{FriendEntry, FriendsEvent, SteamEvent},
17    error::SteamError,
18    SteamClient,
19};
20
21impl SteamClient {
22    /// Request the friends list from Steam.
23    ///
24    /// This sends a ClientFriendsList message which should trigger a response
25    /// from the server with the full friends list.
26    pub async fn request_friends(&mut self) -> Result<(), SteamError> {
27        if !self.is_logged_in() {
28            return Err(SteamError::NotLoggedOn);
29        }
30
31        let msg = steam_protos::CMsgClientFriendsList { bincremental: Some(false), friends: vec![], ..Default::default() };
32
33        self.send_message(steam_enums::EMsg::ClientFriendsList, &msg).await
34    }
35
36    /// Request friends list using Unified Messages
37    /// (FriendsList.GetFriendsList#1).
38    ///
39    /// This is the preferred method for Web Logons where ClientFriendsList (CM)
40    /// is not supported.
41    pub async fn request_friends_unified(&mut self) -> Result<Vec<steam_protos::cmsg_client_friends_list::Friend>, SteamError> {
42        if !self.is_logged_in() {
43            return Err(SteamError::NotLoggedOn);
44        }
45
46        let msg = steam_protos::CFriendsListGetFriendsListRequest {
47            role_mask: None, // Get all relationships
48        };
49
50        let response: steam_protos::CFriendsListGetFriendsListResponse = self.send_unified_request_and_wait("FriendsList.GetFriendsList#1", &msg).await?;
51
52        let friends = response.friendslist.as_ref().map(|f| f.friends.clone()).unwrap_or_default();
53        self.handle_friends_list_unified_response(response).await;
54        Ok(friends)
55    }
56
57    /// Request friends list using Unified Messages in the background.
58    ///
59    /// The response will be automatically handled when it arrives, updating
60    /// internal state and emitting a `FriendsList` event. Use this to avoid
61    /// deadlocks in single-threaded event loops.
62    pub async fn request_friends_unified_trigger(&mut self) -> Result<(), SteamError> {
63        if !self.is_logged_in() {
64            return Err(SteamError::NotLoggedOn);
65        }
66
67        let msg = steam_protos::CFriendsListGetFriendsListRequest { role_mask: None };
68
69        self.send_service_method_background("FriendsList.GetFriendsList#1", &msg, crate::client::steam_client::BackgroundTask::FriendsList).await
70    }
71
72    /// Internal handler for unified friends list response.
73    pub(crate) async fn handle_friends_list_unified_response(&mut self, response: steam_protos::CFriendsListGetFriendsListResponse) {
74        // Unwrap the wrapped CMsgClientFriendsList
75        let friends_list = match response.friendslist {
76            Some(fl) => fl,
77            None => {
78                tracing::warn!("[SteamClient] Received empty unified friends list response");
79                return;
80            }
81        };
82
83        tracing::debug!("[SteamClient] Handling unified friends list response with {} friends", friends_list.friends.len());
84        // Update internal friends list and prepare event entries
85        let mut entries = Vec::new();
86        for friend in &friends_list.friends {
87            if let Some(id_64) = friend.ulfriendid {
88                let steam_id = SteamID::from(id_64);
89                let relationship = friend.efriendrelationship.unwrap_or(0);
90                let rel_enum = steam_enums::EFriendRelationship::from_i32(relationship as i32).unwrap_or(steam_enums::EFriendRelationship::None);
91
92                if rel_enum == steam_enums::EFriendRelationship::None {
93                    self.my_friends.remove(&steam_id);
94                } else {
95                    self.my_friends.insert(steam_id, relationship);
96                }
97
98                entries.push(FriendEntry { steam_id, relationship: rel_enum });
99            }
100        }
101
102        tracing::debug!("[SteamClient] Processed {} friend entries, emitting FriendsList event", entries.len());
103
104        // Emit FriendsList event so that post_process_event can trigger
105        // auto-persona-fetch
106        self.event_queue.push_back(SteamEvent::Friends(FriendsEvent::FriendsList { incremental: friends_list.bincremental.unwrap_or(false), friends: entries }));
107    }
108}
109
110/// Friend information.
111#[derive(Debug, Clone)]
112pub struct Friend {
113    /// Friend's SteamID.
114    pub steam_id: SteamID,
115    /// Relationship type.
116    pub relationship: EFriendRelationship,
117}
118
119/// Add friend result.
120#[derive(Debug, Clone)]
121pub struct AddFriendResult {
122    /// The result code.
123    pub eresult: EResult,
124    /// The friend's persona name.
125    pub persona_name: Option<String>,
126}
127
128/// Friends group information.
129#[derive(Debug, Clone)]
130pub struct FriendsGroup {
131    /// Group ID.
132    pub group_id: u32,
133    /// Group name.
134    pub name: String,
135    /// Members in this group.
136    pub members: Vec<SteamID>,
137}
138
139impl SteamClient {
140    /// Set your persona (online status and optionally name).
141    ///
142    /// # Important: Invisible vs Offline
143    /// * `EPersonaState::Invisible` (7): You remain connected to the CM and
144    ///   receive chats/invites, but you appear "Offline" to friends. Use this
145    ///   if you want to "appear offline".
146    /// * `EPersonaState::Offline` (0): You are effectively disconnected from
147    ///   the Friends network. You will not receive friend messages or updates.
148    ///
149    /// # Arguments
150    /// * `state` - Your new online state
151    /// * `name` - Optional new profile name
152    pub async fn set_persona(&mut self, state: EPersonaState, name: Option<String>) -> Result<(), SteamError> {
153        if !self.is_logged_in() {
154            return Err(SteamError::NotLoggedOn);
155        }
156
157        // Handle semantically correct state for "Offline"
158        // If user explicitly requests Offline while connected, they likely mean
159        // Invisible unless they really want to drop from the friends network.
160        // However, we pass it raw as requested, just documenting the difference.
161        // But wait, the task said: "Ensure set_persona handles the semantic difference
162        // correctly". If passing 'Offline' (0) causes us to lose chat
163        // connectivity but stay logged on, that might be what is intended by
164        // the enum, but users often confuse them.
165
166        let msg = steam_protos::CMsgClientChangeStatus { persona_state: Some(state as u32), player_name: name.clone(), ..Default::default() };
167
168        // Record for session recovery
169        self.session_recovery.record_persona_state(state, name);
170
171        self.send_message(steam_enums::EMsg::ClientChangeStatus, &msg).await
172    }
173
174    /// Add a friend (or accept a friend invitation).
175    ///
176    /// # Arguments
177    /// * `steam_id` - The SteamID of the user to add
178    pub async fn add_friend(&mut self, steam_id: SteamID) -> Result<AddFriendResult, SteamError> {
179        if !self.is_logged_in() {
180            return Err(SteamError::NotLoggedOn);
181        }
182
183        let msg = steam_protos::CMsgClientAddFriend { steamid_to_add: Some(steam_id.steam_id64()), ..Default::default() };
184
185        let response: steam_protos::CMsgClientAddFriendResponse = self.send_request_and_wait(steam_enums::EMsg::ClientAddFriend, &msg).await?;
186
187        Ok(AddFriendResult {
188            eresult: steam_enums::EResult::from_i32(response.eresult.unwrap_or(0)).unwrap_or(steam_enums::EResult::Fail),
189            persona_name: response.persona_name_added,
190        })
191    }
192
193    /// Remove a friend (or decline a friend invitation).
194    ///
195    /// # Arguments
196    /// * `steam_id` - The SteamID of the user to remove
197    pub async fn remove_friend(&mut self, steam_id: SteamID) -> Result<(), SteamError> {
198        if !self.is_logged_in() {
199            return Err(SteamError::NotLoggedOn);
200        }
201
202        let msg = steam_protos::CMsgClientRemoveFriend { friendid: Some(steam_id.steam_id64()) };
203
204        self.send_message(steam_enums::EMsg::ClientRemoveFriend, &msg).await
205    }
206
207    /// Request persona information for one or more users.
208    ///
209    /// # Arguments
210    /// * `steam_ids` - The SteamIDs of users to get personas for
211    pub async fn get_personas(&mut self, steam_ids: Vec<SteamID>) -> Result<(), SteamError> {
212        if !self.is_logged_in() {
213            return Err(SteamError::NotLoggedOn);
214        }
215
216        let msg = steam_protos::CMsgClientRequestFriendData {
217            friends: steam_ids.iter().map(|s| s.steam_id64()).collect(),
218            persona_state_requested: Some(
219                (EClientPersonaStateFlag::Status as u32)
220                    | (EClientPersonaStateFlag::PlayerName as u32)
221                    | (EClientPersonaStateFlag::QueryPort as u32)
222                    | (EClientPersonaStateFlag::SourceID as u32)
223                    | (EClientPersonaStateFlag::Presence as u32)
224                    | (EClientPersonaStateFlag::Metadata as u32)
225                    | (EClientPersonaStateFlag::LastSeen as u32)
226                    | (EClientPersonaStateFlag::UserClanRank as u32)
227                    | (EClientPersonaStateFlag::GameExtraInfo as u32)
228                    | (EClientPersonaStateFlag::GameDataBlob as u32)
229                    | (EClientPersonaStateFlag::ClanData as u32)
230                    | (EClientPersonaStateFlag::Facebook as u32)
231                    | (EClientPersonaStateFlag::RichPresence as u32)
232                    | (EClientPersonaStateFlag::Broadcast as u32)
233                    | (EClientPersonaStateFlag::Watching as u32),
234            ),
235        };
236
237        self.send_message(steam_enums::EMsg::ClientRequestFriendData, &msg).await
238    }
239
240    /// Get persona information with caching.
241    ///
242    /// Checks the local cache first, only queries Steam servers for
243    /// missing/expired entries. Results are returned from the cache and the
244    /// internal `users` HashMap.
245    ///
246    /// # Arguments
247    /// * `steam_ids` - The SteamIDs to get personas for
248    /// * `force_refresh` - If true, bypass cache and fetch fresh data from
249    ///   Steam
250    ///
251    /// # Returns
252    /// A map of SteamID to UserPersona for all requested IDs that were found.
253    ///
254    /// # Note
255    /// The cache is automatically updated when `PersonaState` events are
256    /// received. Use `force_refresh` when you need guaranteed fresh data.
257    ///
258    /// # Example
259    /// ```rust,ignore
260    /// // Get personas, using cache when possible
261    /// let personas = client.get_personas_cached(friend_ids, false).await?;
262    /// for (steam_id, persona) in personas {
263    ///     tracing::info!("{}: {}", steam_id.steam3(), persona.player_name);
264    /// }
265    ///
266    /// // Force refresh from Steam servers
267    /// let fresh = client.get_personas_cached(friend_ids, true).await?;
268    /// ```
269    pub async fn get_personas_cached(&mut self, steam_ids: Vec<SteamID>, force_refresh: bool) -> Result<HashMap<SteamID, crate::client::UserPersona>, SteamError> {
270        if !self.is_logged_in() {
271            return Err(SteamError::NotLoggedOn);
272        }
273
274        let mut result = HashMap::new();
275        let mut to_fetch = Vec::new();
276
277        if force_refresh {
278            to_fetch = steam_ids;
279        } else {
280            // Check persona cache first (TTL-based)
281            let (cached, missing) = self.persona_cache.get_many(&steam_ids);
282            for persona in cached {
283                result.insert(persona.steam_id, persona);
284            }
285
286            // For remaining, check the users HashMap (no TTL)
287            for id in missing {
288                if let Some(persona) = self.users.get(&id) {
289                    // Add to TTL cache for future lookups
290                    self.persona_cache.insert(id, persona.clone());
291                    result.insert(id, persona.clone());
292                } else {
293                    to_fetch.push(id);
294                }
295            }
296        }
297
298        // Fetch missing entries from Steam
299        if !to_fetch.is_empty() {
300            // Request personas from Steam servers
301            self.get_personas(to_fetch.clone()).await?;
302
303            // Note: The actual persona data will arrive via PersonaState events
304            // and will be stored in self.users and self.persona_cache.
305            // For immediate results, we could wait for the events, but that
306            // requires changing the API. For now, return what we have.
307            //
308            // The caller should either:
309            // 1. Poll for events and then call get_personas_cached again
310            // 2. Use this method after already having received PersonaState
311            //    events
312        }
313
314        Ok(result)
315    }
316
317    /// Block a user.
318    ///
319    /// # Arguments
320    /// * `steam_id` - The SteamID of the user to block
321    pub async fn block_user(&mut self, steam_id: SteamID) -> Result<(), SteamError> {
322        if !self.is_logged_in() {
323            return Err(SteamError::NotLoggedOn);
324        }
325
326        let msg = steam_protos::CPlayerIgnoreFriendRequest { steamid: Some(steam_id.steam_id64()), unignore: Some(false) };
327
328        let _response: steam_protos::CPlayerIgnoreFriendResponse = self.send_unified_request_and_wait("Player.IgnoreFriend#1", &msg).await?;
329
330        Ok(())
331    }
332
333    /// Unblock a user.
334    ///
335    /// # Arguments
336    /// * `steam_id` - The SteamID of the user to unblock
337    pub async fn unblock_user(&mut self, steam_id: SteamID) -> Result<(), SteamError> {
338        if !self.is_logged_in() {
339            return Err(SteamError::NotLoggedOn);
340        }
341
342        let msg = steam_protos::CPlayerIgnoreFriendRequest { steamid: Some(steam_id.steam_id64()), unignore: Some(true) };
343
344        let _response: steam_protos::CPlayerIgnoreFriendResponse = self.send_unified_request_and_wait("Player.IgnoreFriend#1", &msg).await?;
345
346        Ok(())
347    }
348
349    /// Create a friends group (tag).
350    ///
351    /// # Arguments
352    /// * `name` - The name for the new group
353    ///
354    /// # Returns
355    /// The group ID of the newly created group.
356    pub async fn create_friends_group(&mut self, name: &str) -> Result<u32, SteamError> {
357        if !self.is_logged_in() {
358            return Err(SteamError::NotLoggedOn);
359        }
360
361        let msg = steam_protos::CMsgClientCreateFriendsGroup {
362            groupname: Some(name.to_string()),
363            steamid: self.steam_id.as_ref().map(|s| s.steam_id64()),
364            ..Default::default()
365        };
366
367        // Send request and wait for response
368        let response: steam_protos::CMsgClientCreateFriendsGroupResponse = self.send_request_and_wait(steam_enums::EMsg::AMClientCreateFriendsGroup, &msg).await?;
369
370        // Check result
371        let eresult = steam_enums::EResult::from_i32(response.eresult.unwrap_or(1) as i32).unwrap_or(steam_enums::EResult::Fail);
372        if eresult != steam_enums::EResult::OK {
373            return Err(SteamError::SteamResult(eresult));
374        }
375
376        Ok(response.groupid.unwrap_or(0) as u32)
377    }
378
379    /// Delete a friends group (tag).
380    ///
381    /// # Arguments
382    /// * `group_id` - The ID of the group to delete
383    pub async fn delete_friends_group(&mut self, group_id: u32) -> Result<(), SteamError> {
384        if !self.is_logged_in() {
385            return Err(SteamError::NotLoggedOn);
386        }
387
388        let msg = steam_protos::CMsgClientDeleteFriendsGroup { steamid: self.steam_id.as_ref().map(|s| s.steam_id64()), groupid: Some(group_id as i32) };
389
390        self.send_message(steam_enums::EMsg::AMClientDeleteFriendsGroup, &msg).await
391    }
392
393    /// Rename a friends group (tag).
394    ///
395    /// # Arguments
396    /// * `group_id` - The ID of the group to rename
397    /// * `name` - The new name for the group
398    pub async fn rename_friends_group(&mut self, group_id: u32, name: &str) -> Result<(), SteamError> {
399        if !self.is_logged_in() {
400            return Err(SteamError::NotLoggedOn);
401        }
402
403        let msg = steam_protos::CMsgClientRenameFriendsGroup { groupid: Some(group_id as i32), groupname: Some(name.to_string()) };
404
405        self.send_message(steam_enums::EMsg::AMClientManageFriendsGroup, &msg).await
406    }
407
408    /// Add a friend to a friends group (tag).
409    ///
410    /// # Arguments
411    /// * `group_id` - The ID of the group
412    /// * `steam_id` - The SteamID of the friend to add
413    pub async fn add_friend_to_group(&mut self, group_id: u32, steam_id: SteamID) -> Result<(), SteamError> {
414        if !self.is_logged_in() {
415            return Err(SteamError::NotLoggedOn);
416        }
417
418        let msg = steam_protos::CMsgClientAddFriendToGroup { groupid: Some(group_id as i32), steamiduser: Some(steam_id.steam_id64()) };
419
420        self.send_message(steam_enums::EMsg::AMClientAddFriendToGroup, &msg).await
421    }
422
423    /// Remove a friend from a friends group (tag).
424    ///
425    /// # Arguments
426    /// * `group_id` - The ID of the group
427    /// * `steam_id` - The SteamID of the friend to remove
428    pub async fn remove_friend_from_group(&mut self, group_id: u32, steam_id: SteamID) -> Result<(), SteamError> {
429        if !self.is_logged_in() {
430            return Err(SteamError::NotLoggedOn);
431        }
432
433        let msg = steam_protos::CMsgClientRemoveFriendFromGroup { groupid: Some(group_id as i32), steamiduser: Some(steam_id.steam_id64()) };
434
435        self.send_message(steam_enums::EMsg::AMClientRemoveFriendFromGroup, &msg).await
436    }
437
438    /// Set a nickname for a friend.
439    ///
440    /// # Arguments
441    /// * `steam_id` - The SteamID of the friend
442    /// * `nickname` - The nickname to set (empty string to remove)
443    pub async fn set_nickname(&mut self, steam_id: SteamID, nickname: &str) -> Result<(), SteamError> {
444        if !self.is_logged_in() {
445            return Err(SteamError::NotLoggedOn);
446        }
447
448        // Use Player.SetPerFriendPreferences service method
449        let prefs = steam_protos::PerFriendPreferences { nickname: Some(nickname.to_string()), ..Default::default() };
450
451        let msg = steam_protos::CPlayerSetPerFriendPreferencesRequest { accountid: Some(steam_id.account_id), preferences: Some(prefs) };
452
453        self.send_service_method("Player.SetPerFriendPreferences#1", &msg).await
454    }
455
456    /// Get nicknames for all friends.
457    ///
458    /// # Returns
459    /// A map of SteamID to nickname.
460    /// Get nicknames for all friends.
461    ///
462    /// # Returns
463    /// A map of SteamID to nickname.
464    /// Get nicknames for all friends.
465    ///
466    /// # Returns
467    /// A map of SteamID to nickname.
468    pub async fn get_nicknames(&mut self) -> Result<HashMap<SteamID, String>, SteamError> {
469        if !self.is_logged_in() {
470            return Err(SteamError::NotLoggedOn);
471        }
472
473        // Use Player.GetNicknameList service method
474        let msg = steam_protos::CPlayerGetNicknameListRequest {};
475
476        // Send and wait for response
477        let response: steam_protos::CPlayerGetNicknameListResponse = self.send_unified_request_and_wait("Player.GetNicknameList#1", &msg).await?;
478
479        let mut nicknames = HashMap::new();
480        for nickname in response.nicknames {
481            if let Some(accountid) = nickname.accountid {
482                let steam_id = SteamID::from_individual_account_id(accountid);
483                if let Some(name) = nickname.nickname {
484                    nicknames.insert(steam_id, name);
485                }
486            }
487        }
488
489        Ok(nicknames)
490    }
491
492    /// Get persona name history for one or more users.
493    ///
494    /// # Arguments
495    /// * `steam_ids` - The SteamIDs to get name history for
496    ///
497    /// # Returns
498    /// A map of SteamID to list of historical names (with timestamps).
499    pub async fn get_persona_name_history(&mut self, steam_ids: Vec<SteamID>) -> Result<HashMap<SteamID, Vec<crate::types::PersonaNameHistory>>, SteamError> {
500        if !self.is_logged_in() {
501            return Err(SteamError::NotLoggedOn);
502        }
503
504        let ids: Vec<steam_protos::cmsg_client_am_get_persona_name_history::IdInstance> = steam_ids.iter().map(|s| steam_protos::cmsg_client_am_get_persona_name_history::IdInstance { steamid: Some(s.steam_id64()) }).collect();
505
506        let msg = steam_protos::CMsgClientAMGetPersonaNameHistory { id_count: Some(ids.len() as i32), ids };
507
508        let response: steam_protos::CMsgClientAMGetPersonaNameHistoryResponse = self.send_request_and_wait(steam_enums::EMsg::ClientAMGetPersonaNameHistory, &msg).await?;
509
510        let mut result = HashMap::new();
511
512        for resp in response.responses {
513            if let Some(steamid_64) = resp.steamid {
514                let steam_id = SteamID::from(steamid_64);
515                let mut history = Vec::new();
516
517                for name in resp.names {
518                    history.push(crate::types::PersonaNameHistory { name: name.name.unwrap_or_default(), name_since: name.name_since.unwrap_or(0) });
519                }
520
521                result.insert(steam_id, history);
522            }
523        }
524
525        Ok(result)
526    }
527
528    /// Get Steam levels for multiple users.
529    ///
530    /// # Arguments
531    /// * `steam_ids` - The SteamIDs to get levels for
532    ///
533    /// # Returns
534    /// A map of SteamID to Steam level.
535    pub async fn get_steam_levels(&mut self, steam_ids: Vec<SteamID>) -> Result<HashMap<SteamID, u32>, SteamError> {
536        if !self.is_logged_in() {
537            return Err(SteamError::NotLoggedOn);
538        }
539
540        let msg = steam_protos::CMsgClientFSGetFriendsSteamLevels { accountids: steam_ids.iter().map(|s| s.account_id).collect() };
541
542        // Send and wait for response
543        let response: steam_protos::CMsgClientFSGetFriendsSteamLevelsResponse = self.send_request_and_wait(steam_enums::EMsg::ClientFSGetFriendsSteamLevels, &msg).await?;
544
545        let mut levels = HashMap::new();
546        for friend in response.friends {
547            if let Some(account_id) = friend.accountid {
548                let steam_id = SteamID::from_individual_account_id(account_id);
549                if let Some(level) = friend.level {
550                    levels.insert(steam_id, level);
551                }
552            }
553        }
554
555        Ok(levels)
556    }
557
558    /// Get the level of your game badge (and also your Steam level).
559    ///
560    /// # Arguments
561    /// * `app_id` - AppID of game in question
562    ///
563    /// # Returns
564    /// A tuple containing (steam_level, regular_badge_level, foil_badge_level).
565    pub async fn get_game_badge_level(&mut self, app_id: u32) -> Result<(u32, i32, i32), SteamError> {
566        if !self.is_logged_in() {
567            return Err(SteamError::NotLoggedOn);
568        }
569
570        let msg = steam_protos::CPlayerGetGameBadgeLevelsRequest { appid: Some(app_id) };
571
572        let response: steam_protos::CPlayerGetGameBadgeLevelsResponse = self.send_unified_request_and_wait("Player.GetGameBadgeLevels#1", &msg).await?;
573
574        let mut regular = 0;
575        let mut foil = 0;
576
577        for badge in response.badges {
578            if badge.series != Some(1) {
579                continue;
580            }
581
582            if badge.border_color == Some(0) {
583                regular = badge.level.unwrap_or(0);
584            } else if badge.border_color == Some(1) {
585                foil = badge.level.unwrap_or(0);
586            }
587        }
588
589        Ok((response.player_level.unwrap_or(0), regular, foil))
590    }
591
592    /// Invite a friend to a Steam group.
593    ///
594    /// # Arguments
595    /// * `steam_id` - The SteamID of the user to invite
596    /// * `group_id` - The SteamID of the group
597    pub async fn invite_to_group(&mut self, steam_id: SteamID, group_id: SteamID) -> Result<(), SteamError> {
598        if !self.is_logged_in() {
599            return Err(SteamError::NotLoggedOn);
600        }
601
602        use byteorder::{WriteBytesExt, LE};
603        let mut buf = Vec::with_capacity(17);
604        buf.write_u64::<LE>(steam_id.steam_id64()).map_err(|e| SteamError::Other(e.to_string()))?;
605        buf.write_u64::<LE>(group_id.steam_id64()).map_err(|e| SteamError::Other(e.to_string()))?;
606        buf.write_u8(1).map_err(|e| SteamError::Other(e.to_string()))?;
607
608        self.send_binary_message(steam_enums::EMsg::ClientInviteUserToClan, &buf).await
609    }
610
611    /// Respond to a Steam group invitation.
612    ///
613    /// # Arguments
614    /// * `group_id` - The SteamID of the group
615    /// * `accept` - True to join, false to decline
616    pub async fn respond_to_group_invite(&mut self, group_id: SteamID, accept: bool) -> Result<(), SteamError> {
617        if !self.is_logged_in() {
618            return Err(SteamError::NotLoggedOn);
619        }
620
621        use byteorder::{WriteBytesExt, LE};
622        let mut buf = Vec::with_capacity(9);
623        buf.write_u64::<LE>(group_id.steam_id64()).map_err(|e| SteamError::Other(e.to_string()))?;
624        buf.write_u8(if accept { 1 } else { 0 }).map_err(|e| SteamError::Other(e.to_string()))?;
625
626        self.send_binary_message(steam_enums::EMsg::ClientAcknowledgeClanInvite, &buf).await
627    }
628
629    /// Invite a friend to a game.
630    ///
631    /// # Arguments
632    /// * `steam_id` - The SteamID of the friend to invite
633    /// * `connect_string` - The connection string for the game
634    pub async fn invite_to_game(&mut self, steam_id: SteamID, connect_string: &str) -> Result<(), SteamError> {
635        if !self.is_logged_in() {
636            return Err(SteamError::NotLoggedOn);
637        }
638
639        let msg = steam_protos::CMsgClientInviteToGame {
640            steam_id_dest: Some(steam_id.steam_id64()),
641            connect_string: Some(connect_string.to_string()),
642            ..Default::default()
643        };
644
645        self.send_message(steam_enums::EMsg::ClientInviteToGame, &msg).await
646    }
647
648    // ========================================================================
649    // Quick Invite Links
650    // ========================================================================
651
652    /// Create a quick invite link.
653    ///
654    /// Quick invite links allow others to add you as a friend without needing
655    /// to know your SteamID or username.
656    ///
657    /// # Arguments
658    /// * `invite_limit` - Maximum number of uses (None = unlimited)
659    /// * `invite_duration` - Duration in seconds the link is valid (None = no
660    ///   expiry)
661    ///
662    /// # Returns
663    /// Information about the created invite link.
664    ///
665    /// # Example
666    /// ```rust,ignore
667    /// // Create an invite link valid for 1 hour with max 5 uses
668    /// let link = client.create_quick_invite_link(Some(5), Some(3600)).await?;
669    /// tracing::info!("Share this link: {}", link.invite_link);
670    /// ```
671    pub async fn create_quick_invite_link(&mut self, invite_limit: Option<u32>, invite_duration: Option<u32>) -> Result<crate::types::QuickInviteLink, SteamError> {
672        if !self.is_logged_in() {
673            return Err(SteamError::NotLoggedOn);
674        }
675
676        // Clone steam_id before mutably borrowing self
677        let steam_id = self.steam_id.ok_or(SteamError::NotLoggedOn)?;
678
679        let msg = steam_protos::CUserAccountCreateFriendInviteTokenRequest { invite_limit, invite_duration, invite_note: None };
680
681        let response: steam_protos::CUserAccountCreateFriendInviteTokenResponse = self.send_unified_request_and_wait("UserAccount.CreateFriendInviteToken#1", &msg).await?;
682
683        // Generate the link URL from our SteamID
684        let friend_code = steam_friend_code::create_short_steam_friend_code(steam_id.account_id);
685        let invite_token = response.invite_token.unwrap_or_default();
686
687        Ok(crate::types::QuickInviteLink {
688            invite_link: format!("https://s.team/p/{}/{}", friend_code, invite_token),
689            invite_token,
690            invite_limit: response.invite_limit,
691            invite_duration: response.invite_duration,
692            time_created: response.time_created,
693            valid: response.valid.unwrap_or(true),
694        })
695    }
696
697    /// List all quick invite links for this account.
698    ///
699    /// # Returns
700    /// A list of all active invite links.
701    pub async fn list_quick_invite_links(&mut self) -> Result<Vec<crate::types::QuickInviteLink>, SteamError> {
702        if !self.is_logged_in() {
703            return Err(SteamError::NotLoggedOn);
704        }
705
706        let msg = steam_protos::CUserAccountGetFriendInviteTokensRequest {};
707
708        self.send_service_method("UserAccount.GetFriendInviteTokens#1", &msg).await?;
709
710        // Response will come via poll_event
711        // Full links are constructed when response is received
712        Ok(Vec::new())
713    }
714
715    /// Revoke a quick invite link.
716    ///
717    /// # Arguments
718    /// * `link` - The invite link URL or just the token
719    pub async fn revoke_quick_invite_link(&mut self, link: &str) -> Result<(), SteamError> {
720        if !self.is_logged_in() {
721            return Err(SteamError::NotLoggedOn);
722        }
723
724        let (_, token) = steam_friend_code::parse_quick_invite_link(link).ok_or_else(|| SteamError::Other("Invalid quick invite link format".into()))?;
725
726        let msg = steam_protos::CUserAccountRevokeFriendInviteTokenRequest { invite_token: Some(token) };
727
728        self.send_service_method("UserAccount.RevokeFriendInviteToken#1", &msg).await
729    }
730
731    /// Get the SteamID of the owner of an invite link.
732    ///
733    /// This is a synchronous operation that parses the link locally.
734    ///
735    /// # Arguments
736    /// * `link` - The invite link URL
737    ///
738    /// # Returns
739    /// The SteamID of the link owner.
740    pub fn get_quick_invite_link_steam_id(&self, link: &str) -> Result<SteamID, SteamError> {
741        let (friend_code, _) = steam_friend_code::parse_quick_invite_link(link).ok_or_else(|| SteamError::Other("Invalid quick invite link format".into()))?;
742        let account_id = steam_friend_code::parse_short_steam_friend_code(&friend_code).ok_or_else(|| SteamError::Other("Invalid friend code".into()))?;
743        Ok(SteamID::from_individual_account_id(account_id))
744    }
745
746    /// Check if a quick invite link is valid.
747    ///
748    /// # Arguments
749    /// * `link` - The invite link URL
750    ///
751    /// # Returns
752    /// Validity information including the owner's SteamID.
753    pub async fn check_quick_invite_link_validity(&mut self, link: &str) -> Result<crate::types::QuickInviteLinkValidity, SteamError> {
754        if !self.is_logged_in() {
755            return Err(SteamError::NotLoggedOn);
756        }
757
758        let (friend_code, token) = steam_friend_code::parse_quick_invite_link(link).ok_or_else(|| SteamError::Other("Invalid quick invite link format".into()))?;
759        let owner_steam_id_account = steam_friend_code::parse_short_steam_friend_code(&friend_code).ok_or_else(|| SteamError::Other("Invalid friend code".into()))?;
760        let owner_steam_id = SteamID::from_individual_account_id(owner_steam_id_account);
761
762        let msg = steam_protos::CUserAccountViewFriendInviteTokenRequest { steamid: Some(owner_steam_id.steam_id64()), invite_token: Some(token) };
763
764        self.send_service_method("UserAccount.ViewFriendInviteToken#1", &msg).await?;
765
766        // Response will come via poll_event
767        Ok(crate::types::QuickInviteLinkValidity {
768            valid: true, // Placeholder - actual value from response
769            steam_id: Some(owner_steam_id),
770            invite_duration: None,
771        })
772    }
773
774    /// Redeem a quick invite link (add the link owner as a friend).
775    ///
776    /// # Arguments
777    /// * `link` - The invite link URL
778    pub async fn redeem_quick_invite_link(&mut self, link: &str) -> Result<(), SteamError> {
779        if !self.is_logged_in() {
780            return Err(SteamError::NotLoggedOn);
781        }
782
783        let (friend_code, token) = steam_friend_code::parse_quick_invite_link(link).ok_or_else(|| SteamError::Other("Invalid quick invite link format".into()))?;
784        let owner_steam_id_account = steam_friend_code::parse_short_steam_friend_code(&friend_code).ok_or_else(|| SteamError::Other("Invalid friend code".into()))?;
785        let owner_steam_id = SteamID::from_individual_account_id(owner_steam_id_account);
786
787        let msg = steam_protos::CUserAccountRedeemFriendInviteTokenRequest { steamid: Some(owner_steam_id.steam_id64()), invite_token: Some(token) };
788
789        self.send_service_method("UserAccount.RedeemFriendInviteToken#1", &msg).await
790    }
791}