Struct steam_audio::simulation::scene::Scene
source · [−]pub struct Scene { /* private fields */ }
Implementations
sourceimpl Scene
impl Scene
pub fn new(
context: &mut Context,
settings: &SceneSettings
) -> Result<Self, SteamAudioError>
pub unsafe fn inner(&self) -> IPLScene
pub fn commit(&mut self)
pub fn add_static_mesh(&self, static_mesh: &StaticMesh)
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Scene
impl !Send for Scene
impl !Sync for Scene
impl Unpin for Scene
impl UnwindSafe for Scene
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more