Struct steam_audio_sys::ffi::IPLVector3
source · [−]#[repr(C)]pub struct IPLVector3 {
pub x: IPLfloat32,
pub y: IPLfloat32,
pub z: IPLfloat32,
}
Expand description
A point or vector in 3D space. Steam Audio uses a right-handed coordinate system, with the positive x-axis pointing right, the positive y-axis pointing up, and the negative z-axis pointing ahead. Position and direction data obtained from a game engine or audio engine must be properly transformed before being passed to any Steam Audio API function.
Fields
x: IPLfloat32
The x-coordinate.
y: IPLfloat32
The y-coordinate.
z: IPLfloat32
The z-coordinate.
Trait Implementations
sourceimpl Clone for IPLVector3
impl Clone for IPLVector3
sourcefn clone(&self) -> IPLVector3
fn clone(&self) -> IPLVector3
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for IPLVector3
impl Debug for IPLVector3
impl Copy for IPLVector3
Auto Trait Implementations
impl RefUnwindSafe for IPLVector3
impl Send for IPLVector3
impl Sync for IPLVector3
impl Unpin for IPLVector3
impl UnwindSafe for IPLVector3
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcepub fn to_owned(&self) -> T
pub fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
sourcepub fn clone_into(&self, target: &mut T)
pub fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more