Crate static_assets [−] [src]
This crate contains macros for statically including assets in release mode, but dynamically loading them in debug mode.
This is primarily intended for games, allowing you to both avoid file IO in release builds and dynamically reload assets in debug mode.
Macros
asset_bytes |
Load a binary asset statically in release mode, or dynamically in debug. |
asset_str |
Load a text asset statically in release mode, or dynamically in debug. |
Functions
load_bytes |
Used internally by |
load_str |
Used internally by |