Crate static_assets[][src]

This crate contains macros for statically including assets in release mode, but dynamically loading them in debug mode.

This is primarily intended for games, allowing you to both avoid file IO in release builds and dynamically reload assets in debug mode.

Macros

asset_bytes

Load a binary asset statically in release mode, or dynamically in debug.

asset_str

Load a text asset statically in release mode, or dynamically in debug.

Functions

load_bytes

Used internally by asset_bytes! when loading dynamically.

load_str

Used internally by asset_str! when loading dynamically.