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Introduction
statez provides basic state management for ggez.
StateManager
is a wrapper for ggez::event::EventHandler
. It keeps track of
State
s in a stack and passes events received to the topmost (i.e. active)
State
. Data can be shared between State
s.
State::update()
should return a StateTransition
that tells the
StateManager
what should happen next.
Examples
hello_world
: The simplest example of switching between two states.using_shared_data
: An example of a) two states accessing shared data and b) a state allowing previous states to be drawn underneath it by returning true in State::draw_previous_state().