statez 0.1.2

Basic state management for the ggez game framework.
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Introduction

statez provides basic state management for ggez. StateManager is a wrapper for ggez::event::EventHandler. It keeps track of States in a stack and passes events received to the topmost (i.e. active) State. Data can be shared between States.

State::update() should return a StateTransition that tells the StateManager what should happen next.

Examples

  • hello_world: The simplest example of switching between two states.
  • using_shared_data: An example of a) two states accessing shared data and b) a state allowing previous states to be drawn underneath it by returning true in State::draw_previous_state().