pub struct ActorModelState<A: Actor, H = ()> {
    pub actor_states: Vec<Arc<A::State>>,
    pub network: Network<A::Msg>,
    pub timers_set: Vec<Timers<A::Timer>>,
    pub crashed: Vec<bool>,
    pub history: H,
}
Expand description

Represents a snapshot in time for the entire actor system.

Fields§

§actor_states: Vec<Arc<A::State>>§network: Network<A::Msg>§timers_set: Vec<Timers<A::Timer>>§crashed: Vec<bool>§history: H

Trait Implementations§

source§

impl<A, H> Clone for ActorModelState<A, H>where A: Actor, H: Clone,

source§

fn clone(&self) -> Self

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl<A, H> Debug for ActorModelState<A, H>where A: Actor, H: Debug,

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl<A, H> Hash for ActorModelState<A, H>where A: Actor, H: Hash,

source§

fn hash<Hash: Hasher>(&self, state: &mut Hash)

Feeds this value into the given Hasher. Read more
1.3.0 · source§

fn hash_slice<H>(data: &[Self], state: &mut H)where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
source§

impl<A, H> PartialEq<ActorModelState<A, H>> for ActorModelState<A, H>where A: Actor, A::State: PartialEq, H: PartialEq,

source§

fn eq(&self, other: &Self) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl<A, H> Representative for ActorModelState<A, H>where A: Actor, A::Msg: Rewrite<Id>, A::State: Ord + Rewrite<Id>, H: Rewrite<Id>,

source§

fn representative(&self) -> Self

Generates a representative value in an equivalence class for self.
source§

impl<A, H> Serialize for ActorModelState<A, H>where A: Actor, A::State: Serialize, A::Msg: Serialize, A::Timer: Serialize, H: Serialize,

source§

fn serialize<Ser: Serializer>(&self, ser: Ser) -> Result<Ser::Ok, Ser::Error>

Serialize this value into the given Serde serializer. Read more
source§

impl<A, H> Eq for ActorModelState<A, H>where A: Actor, A::State: Eq, H: Eq,

Auto Trait Implementations§

§

impl<A, H> RefUnwindSafe for ActorModelState<A, H>where H: RefUnwindSafe, <A as Actor>::Msg: RefUnwindSafe, <A as Actor>::State: RefUnwindSafe, <A as Actor>::Timer: RefUnwindSafe,

§

impl<A, H> Send for ActorModelState<A, H>where H: Send, <A as Actor>::Msg: Send, <A as Actor>::State: Send + Sync, <A as Actor>::Timer: Send,

§

impl<A, H> Sync for ActorModelState<A, H>where H: Sync, <A as Actor>::Msg: Sync, <A as Actor>::State: Send + Sync, <A as Actor>::Timer: Sync,

§

impl<A, H> Unpin for ActorModelState<A, H>where H: Unpin, <A as Actor>::Msg: Unpin, <A as Actor>::Timer: Unpin,

§

impl<A, H> UnwindSafe for ActorModelState<A, H>where H: UnwindSafe, <A as Actor>::Msg: UnwindSafe + RefUnwindSafe, <A as Actor>::State: RefUnwindSafe, <A as Actor>::Timer: UnwindSafe,

Blanket Implementations§

source§

impl<T> Any for Twhere T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for Twhere T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for Twhere T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

§

fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for Twhere U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> ToOwned for Twhere T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for Twhere U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<V, T> VZip<V> for Twhere V: MultiLane<T>,

§

fn vzip(self) -> V