state_shift/lib.rs
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//! state-shift is a procedural macro crate designed to:
//! - hide away the complexities come with type-state pattern,
//! - make your code more readable and maintainable,
//! - and still benefit from the power of type-state pattern.
//!
//! Type-state is a design pattern that leverages the type system to enforce valid states and transitions at compile time.
//! This crate provides attribute macros to transform structures and methods into type-safe stateful components,
//! ensuring that methods are only callable in valid states, and enforcing transitions between them.
//!
//! Macros:
//!
//! - `#[require]`: Enforces that a method can only be called when the provided state is active..
//! - `#[switch_to]`: Modifies the return type of methods to switch between states.
//! - `#[states]`: Defines the valid states for a given type and generates corresponding marker structs and trait implementations.
//! - `#[type_state]`: Transforms the struct into type-state compatible form, using state slots and default states.
extern crate proc_macro;
use proc_macro::TokenStream;
use quote::quote;
use syn::{
parse::{Parse, ParseStream, Parser},
parse_macro_input,
punctuated::Punctuated,
Expr, Fields, Ident, ImplItem, ItemFn, ItemImpl, ItemStruct, Member, Meta, ReturnType, Stmt,
Token, Type,
};
/// Denotes which state is required for this method to be called.
///
/// Usage:
/// - `#[require(State1)]`
/// - or with multiple state slots: `#[require(State1, State2, ...)]`
///
/// What it does:
/// - generates a specific `impl` block for the method,
/// - adds the required types and generics to the `impl` block,
/// - adds the hidden `_state` field to the `Self { }` struct, so you don't have to worry about anything regarding type-state-pattern,
/// - to be able to do all these, it needs to know the name of the struct.
///
/// To save the users of this library from having to provide
/// the name of the struct to each `#[require]` macro,
/// `#[states]` macro handles that for you,
/// providing the name of the struct to the `#[require]` macro behind the scenes.
#[proc_macro_attribute]
pub fn require(args: TokenStream, input: TokenStream) -> TokenStream {
// Parse the input arguments and function: (ImplType, State1, State2, ...)
let args_parser = Punctuated::<Ident, Token![,]>::parse_terminated;
let parsed_args = args_parser.parse(args).unwrap();
// Extract the first argument (the name of the impl block)
let struct_name = &parsed_args[0];
// Extract the remaining arguments (states and generics)
let remaining_args: Vec<Ident> = parsed_args.iter().skip(1).cloned().collect();
let input_fn = parse_macro_input!(input as ItemFn);
// Only the single letter arguments will be used as generic constraints: (A, B, ...)
let generic_idents: Vec<proc_macro2::TokenStream> = remaining_args
.iter()
.filter(|ident| is_single_letter(ident))
.map(|ident| quote!(#ident))
.collect();
// Get the full list of arguments as a vec: (A, B, State1, ...)
let concrete_type: Vec<proc_macro2::TokenStream> =
remaining_args.iter().map(|ident| quote!(#ident)).collect();
// put the sealed trait boundary for the generics:
/*
``` where
A: TypeStateProtector,
B: TypeStateProtector,
*/
let where_clauses: Vec<proc_macro2::TokenStream> = remaining_args
.iter()
.filter(|ident| is_single_letter(ident))
.map(|ident| quote!(#ident: TypeStateProtector))
.collect(); // Collect into a Vec to make `is_empty()` available
// Generate the `where` clause only if there are any constraints
let where_clause = if !where_clauses.is_empty() {
quote! { where #(#where_clauses),* }
} else {
quote! {}
};
// Get the function name and its generics
let fn_name = &input_fn.sig.ident;
let fn_body = &input_fn.block;
let fn_inputs = &input_fn.sig.inputs;
let fn_output = &input_fn.sig.output;
// Collect all other macros except the `#[require]` attribute itself
let other_attrs: Vec<_> = input_fn
.attrs
.iter()
.filter(|attr| !attr.path().is_ident("require"))
.collect();
// Generate PhantomData for the required number of states
let phantom_data_count = remaining_args.len();
let phantom_data: Vec<proc_macro2::TokenStream> = (0..phantom_data_count)
.map(|_| quote!(PhantomData))
.collect();
let phantom_expr = if phantom_data.len() == 1 {
quote! { PhantomData }
} else {
quote! { ( #(#phantom_data),* ) }
};
// Convert the method body to modify struct construction
let new_fn_body = fn_body
.stmts
.iter()
.map(|stmt| {
// Check if the statement contains the struct initialization (e.g., `PlayerBuilder {`)
if let Stmt::Expr(Expr::Struct(expr_struct), maybe_semi) = stmt {
let struct_path = &expr_struct.path;
if struct_path.is_ident(struct_name) {
// Append `_state: (PhantomData, PhantomData, ...)` to the struct fields
let mut new_fields = expr_struct.fields.clone();
new_fields.push(syn::FieldValue {
attrs: Vec::new(),
member: Member::Named(syn::Ident::new("_state", struct_name.span())),
colon_token: Some(<Token![:]>::default()),
expr: Expr::Verbatim(phantom_expr.clone()),
});
// Return modified struct construction
return Stmt::Expr(
syn::Expr::Struct(syn::ExprStruct {
fields: new_fields,
..expr_struct.clone()
}),
*maybe_semi,
);
}
}
// Return the statement unchanged if it's not a struct construction
stmt.clone()
})
.collect::<Vec<_>>();
// Construct the `impl` block
let output = quote! {
impl<#(#generic_idents),*> #struct_name<#(#concrete_type),*>
#where_clause
{
#(#other_attrs)*
fn #fn_name(#fn_inputs) #fn_output {
#(#new_fn_body)*
}
}
};
output.into()
}
fn is_single_letter(ident: &Ident) -> bool {
let ident_str = ident.to_string();
ident_str.len() == 1
}
/// Denotes to which state will the object transition into after this method
///
/// Usage:
/// - `#[switch_to(State1)]`
/// - or with multiple state slots: `#[switch_to(State1, State2, ...)]`
///
/// What it does:
/// - overwrites the return type of the `impl` block generated by the `#[require]` macro
#[proc_macro_attribute]
pub fn switch_to(args: TokenStream, input: TokenStream) -> TokenStream {
// Parse the input arguments and function: (State1, State2, ...)
let args_parser = Punctuated::<Ident, Token![,]>::parse_terminated;
let parsed_args = args_parser.parse(args).unwrap();
let input_fn = parse_macro_input!(input as ItemFn);
// Get the function name, inputs, and body
let fn_name = &input_fn.sig.ident;
let fn_inputs = &input_fn.sig.inputs;
let fn_body = &input_fn.block;
// Get the full list of arguments as a vec: (A, B, State1, ...)
let generic_idents: Vec<proc_macro2::TokenStream> =
parsed_args.iter().map(|i| quote!(#i)).collect();
// Parse the original return type from the function signature
let original_return_type = match &input_fn.sig.output {
ReturnType::Type(_, ty) => quote! { #ty },
_ => panic!("Expected a return type."),
};
// Construct the new return type using the original name and the new generics
let return_type = quote! {
#original_return_type<#(#generic_idents),*>
};
// Construct the new method with the modified return type
let output = quote! {
fn #fn_name(#fn_inputs) -> #return_type {
#fn_body
}
};
output.into()
}
struct StatesInput {
states: Punctuated<Ident, Token![,]>,
}
impl Parse for StatesInput {
fn parse(input: ParseStream) -> syn::Result<Self> {
let states = Punctuated::parse_terminated(input)?;
Ok(StatesInput { states })
}
}
/// Denotes which states will be used for the type-state pattern.
///
/// Usage: `#[states(State1, State2, ...)]`
///
/// What it does:
/// - defines the set of states that a type can transition between,
/// - generates marker structs for these states
/// - seals these traits and structs with `TypeStateProtector trait` for each state,
/// - provides the necessary `struct_name` information to `#[require]` macro
///
/// To save the users of this library from having to provide
/// the name of the struct to each `#[require]` macro,
/// `#[states]` macro handles that for you,
/// providing the name of the struct to the `#[require]` macro behind the scenes.
#[proc_macro_attribute]
pub fn states(attr: TokenStream, item: TokenStream) -> TokenStream {
// Parse the list of states from the attribute: (State1, State2, ...)
let args = parse_macro_input!(attr as StatesInput);
// Parse the impl block
let mut input = parse_macro_input!(item as ItemImpl);
// Extract the type name of the impl block (e.g., Player)
let impl_type = match *input.self_ty {
Type::Path(ref type_path) => type_path.path.segments.last().unwrap().ident.clone(),
_ => panic!("Unsupported type for impl block"),
};
// Extract the methods from the impl block
let mut methods = Vec::new();
for item in input.items.iter_mut() {
if let ImplItem::Fn(ref mut method) = item {
// Check if the method has a `#[require]` attribute
for attr in method.attrs.iter_mut() {
if attr.path().is_ident("require") {
// Parse the tokens of the `#[require]` macro
let mut args: Punctuated<Ident, Token![,]> =
attr.parse_args_with(Punctuated::parse_terminated).unwrap();
// Append the impl block type (e.g., Player) as the first argument
args.insert(0, impl_type.clone());
// Update the attribute tokens with the new arguments
let a = match attr.meta {
Meta::List(ref mut list) => list,
_ => panic!("Expected a list of arguments"),
};
a.tokens = quote! { #args };
}
}
methods.push(quote! { #method });
}
}
// Generate the marker structs, and their implementations
let mut markers = Vec::new();
let mut sealed_impls = Vec::new();
let mut trait_impls = Vec::new();
for state in args.states {
let marker_name = Ident::new(&format!("{}", state), state.span());
markers.push(quote! {
struct #marker_name;
});
sealed_impls.push(quote! {
impl sealed::Sealed for #marker_name {}
});
trait_impls.push(quote! {
impl TypeStateProtector for #marker_name {}
});
}
// Generate the full expanded code
let expanded = quote! {
// Private module to seal traits
mod sealed {
pub trait Sealed {}
}
pub trait TypeStateProtector: sealed::Sealed {}
#(#markers)*
#(#sealed_impls)*
#(#trait_impls)*
#(#methods)*
};
TokenStream::from(expanded)
}
/// Turns your struct into type-state compatible version.
///
/// Usage: `#[type_state(state_slots = 3, default_state = Initial)]`
///
/// Arguments:
/// - `state_slots` -> if you want to track multiple states at the same time
/// - `default_state` -> the initial state of your struct, you must provide a one of the states defined in the `#[states]` macro
///
/// also protects your struct from getting initialized with random types/states
/// by enforcing sealed-trait bounds on the states.
#[proc_macro_attribute]
pub fn type_state(args: TokenStream, input: TokenStream) -> TokenStream {
// Parse the `state_slots` and `default_state` from the arguments
/*
Indices:
---
0. `state_slots`
1. `=`
2. `3` (this is the value you're interested in for state_slots)
4. `,`
5. `default_state`
6. `=`
7. `Initial` (this is the value you're interested in for default_state)
*/
let input_args: Vec<_> = args.into_iter().collect();
let state_slots: usize = if let Some(proc_macro::TokenTree::Literal(lit)) = input_args.get(2) {
lit.to_string().parse().unwrap()
} else {
panic!("Expected a valid number for state_slots.");
};
let default_state: Ident = if let Some(proc_macro::TokenTree::Ident(ident)) = input_args.get(6)
{
Ident::new(&format!("{}", ident), ident.span().into())
} else {
panic!("Expected an identifier for default_state.");
};
// Parse the input struct
let input_struct = parse_macro_input!(input as ItemStruct);
let struct_name = &input_struct.ident;
// Extract fields from the struct
let struct_fields = match input_struct.fields {
Fields::Named(ref fields) => &fields.named,
Fields::Unnamed(_) => panic!("Expected named fields in struct."),
Fields::Unit => panic!("Expected a struct with fields."),
};
// Generate state generics: `struct StructName<State1, State2, ...>`
let state_idents: Vec<Ident> = (0..state_slots)
.map(|i| Ident::new(&format!("State{}", i + 1), struct_name.span()))
.collect();
let default_generics = vec![quote!(#default_state); state_slots];
let where_clauses = (0..state_slots).map(|i| {
let state_num = Ident::new(&format!("State{}", i + 1), struct_name.span());
quote!(#state_num: TypeStateProtector)
});
// Construct the `_state` field with PhantomData
// `_state: PhantomData<fn() -> T>`
// the reason for using `fn() -> T` is to: https://github.com/ozgunozerk/state-shift/issues/1
let phantom_fields = state_idents
.iter()
.map(|ident| quote!(PhantomData<fn() -> #ident>))
.collect::<Vec<_>>();
let output = quote! {
#[allow(clippy::type_complexity)]
struct #struct_name<#(#state_idents = #default_generics),*>
where
#(#where_clauses),*
{
#struct_fields
_state: (#(#phantom_fields),*),
}
};
output.into()
}