[−][src]Trait starstruck::CreateTexturedPipeline
Required methods
fn create_textured_pipeline(
&self
) -> Box<dyn Future<Item = Pipeline<V, A, B, D, I>, Error = Error> + Send>
&self
) -> Box<dyn Future<Item = Pipeline<V, A, B, D, I>, Error = Error> + Send>
Implementors
impl<A: GpuAllocator<B, D>, B: Backend, D: Device<B>, I: Instance<Backend = B>> CreateTexturedPipeline<VertexXYRG, A, B, D, I> for SetupContext<A, B, D, I>
[src]
fn create_textured_pipeline(
&self
) -> Box<dyn Future<Item = Pipeline<VertexXYRG, A, B, D, I>, Error = Error> + Send>
[src]
&self
) -> Box<dyn Future<Item = Pipeline<VertexXYRG, A, B, D, I>, Error = Error> + Send>
impl<A: GpuAllocator<B, D>, B: Backend, D: Device<B>, I: Instance<Backend = B>> CreateTexturedPipeline<VertexXYZRG, A, B, D, I> for SetupContext<A, B, D, I>
[src]
fn create_textured_pipeline(
&self
) -> Box<dyn Future<Item = Pipeline<VertexXYZRG, A, B, D, I>, Error = Error> + Send>
[src]
&self
) -> Box<dyn Future<Item = Pipeline<VertexXYZRG, A, B, D, I>, Error = Error> + Send>