[][src]Trait starstruck::CreateTexturedPipeline

pub trait CreateTexturedPipeline<V: Vertex, A: GpuAllocator<B, D>, B: Backend, D: Device<B>, I: Instance<Backend = B>> {
    fn create_textured_pipeline(
        &self
    ) -> Box<dyn Future<Item = Pipeline<V, A, B, D, I>, Error = Error> + Send>; }

Required methods

fn create_textured_pipeline(
    &self
) -> Box<dyn Future<Item = Pipeline<V, A, B, D, I>, Error = Error> + Send>

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Implementors

impl<A: GpuAllocator<B, D>, B: Backend, D: Device<B>, I: Instance<Backend = B>> CreateTexturedPipeline<VertexXYRG, A, B, D, I> for SetupContext<A, B, D, I>[src]

impl<A: GpuAllocator<B, D>, B: Backend, D: Device<B>, I: Instance<Backend = B>> CreateTexturedPipeline<VertexXYZRG, A, B, D, I> for SetupContext<A, B, D, I>[src]

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