[][src]Trait starstruck::CreateBundleFromObj

pub trait CreateBundleFromObj<In: Index, V: Vertex, A: GpuAllocator<B, D>, B: Backend, D: Device<B>, I: Instance<Backend = B>> {
    fn create_bundle_from_obj(
        &self,
        data: &[u8]
    ) -> Box<dyn Future<Item = Bundle<In, V, A, B, D, I>, Error = Error> + Send>; }

Required methods

fn create_bundle_from_obj(
    &self,
    data: &[u8]
) -> Box<dyn Future<Item = Bundle<In, V, A, B, D, I>, Error = Error> + Send>

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Implementors

impl<A: GpuAllocator<B, D>, B: Backend, D: Device<B>, I: Instance<Backend = B>> CreateBundleFromObj<u16, VertexXYZ, A, B, D, I> for SetupContext<A, B, D, I>[src]

impl<A: GpuAllocator<B, D>, B: Backend, D: Device<B>, I: Instance<Backend = B>> CreateBundleFromObj<u16, VertexXYZRG, A, B, D, I> for SetupContext<A, B, D, I>[src]

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