[−][src]Trait starstruck::CreateBundleFromObj
Required methods
fn create_bundle_from_obj(
&self,
data: &[u8]
) -> Box<dyn Future<Item = Bundle<In, V, A, B, D, I>, Error = Error> + Send>
&self,
data: &[u8]
) -> Box<dyn Future<Item = Bundle<In, V, A, B, D, I>, Error = Error> + Send>
Implementors
impl<A: GpuAllocator<B, D>, B: Backend, D: Device<B>, I: Instance<Backend = B>> CreateBundleFromObj<u16, VertexXYZ, A, B, D, I> for SetupContext<A, B, D, I>
[src]
fn create_bundle_from_obj(
&self,
data: &[u8]
) -> Box<dyn Future<Item = Bundle<u16, VertexXYZ, A, B, D, I>, Error = Error> + Send>
[src]
&self,
data: &[u8]
) -> Box<dyn Future<Item = Bundle<u16, VertexXYZ, A, B, D, I>, Error = Error> + Send>