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use mint::{Quaternion, Vector3};
use serde::{Deserialize, Serialize};
#[derive(Default, Debug, Clone, Copy, PartialEq, Serialize, Deserialize)]
pub struct Transform {
pub position: Option<Vector3<f32>>,
pub rotation: Option<Quaternion<f32>>,
pub scale: Option<Vector3<f32>>,
}
impl Transform {
pub fn from_position(position: impl Into<Vector3<f32>>) -> Self {
Transform {
position: Some(position.into()),
..Default::default()
}
}
pub fn from_rotation(rotation: impl Into<Quaternion<f32>>) -> Self {
Transform {
rotation: Some(rotation.into()),
..Default::default()
}
}
pub fn from_scale(scale: impl Into<Vector3<f32>>) -> Self {
Transform {
scale: Some(scale.into()),
..Default::default()
}
}
pub fn from_position_rotation(
position: impl Into<Vector3<f32>>,
rotation: impl Into<Quaternion<f32>>,
) -> Self {
Transform {
position: Some(position.into()),
rotation: Some(rotation.into()),
..Default::default()
}
}
pub fn from_rotation_scale(
rotation: impl Into<Quaternion<f32>>,
scale: impl Into<Vector3<f32>>,
) -> Self {
Transform {
rotation: Some(rotation.into()),
scale: Some(scale.into()),
..Default::default()
}
}
pub fn from_position_scale(
position: impl Into<Vector3<f32>>,
scale: impl Into<Vector3<f32>>,
) -> Self {
Transform {
position: Some(position.into()),
scale: Some(scale.into()),
..Default::default()
}
}
pub fn from_position_rotation_scale(
position: impl Into<Vector3<f32>>,
rotation: impl Into<Quaternion<f32>>,
scale: impl Into<Vector3<f32>>,
) -> Self {
Transform {
position: Some(position.into()),
rotation: Some(rotation.into()),
scale: Some(scale.into()),
}
}
}