pub fn render_chunks(
query: Query<'_, '_, &Chunk>,
tile_regestry: Res<'_, TileRegestry>,
main_camera: Res<'_, MainCamera>,
gfx: NonSendMut<'_, GfxCmds>,
)pub fn render_chunks(
query: Query<'_, '_, &Chunk>,
tile_regestry: Res<'_, TileRegestry>,
main_camera: Res<'_, MainCamera>,
gfx: NonSendMut<'_, GfxCmds>,
)