1use bevy_ecs::prelude::*;
2use egor::render::*;
3use egor::math::*;
4
5use starbloom_base::prelude::*;
6use starbloom_tiles::*;
7use starbloom_camera::*;
8
9pub const CHUNK_DIM: usize = 16;
10
11pub const CHUNK_SIZE: f32 = CHUNK_DIM as f32 * TILE_SIZE;
12
13#[derive(Component)]
14pub struct Chunk {
15 x: u64, y: u64,
17 tiles: [[TileRepr; CHUNK_DIM]; CHUNK_DIM],
18}
19
20impl Chunk {
21 pub fn load(x: u64, y: u64) -> Self {
22 Self {
23 x,
24 y,
25 tiles: [[1; CHUNK_DIM]; CHUNK_DIM],
26 }
27 }
28
29 pub fn render(&self, gfx: &mut NonSendMut<GfxCmds>, main_camera: &Res<MainCamera>, tile_regestry: &TileRegestry) {
30 for (x, row) in self.tiles.iter().enumerate() {
31 for (y, tile_idx) in row.iter().enumerate() {
32 let tile = tile_regestry.get_tile_by_idx(tile_idx);
33 if !tile.renderable {
34 continue;
35 }
36 let pos = main_camera.cam.world_to_screen(vec2(x as f32, y as f32)*TILE_SIZE);
37 gfx.draw(Box::new(move |gfx: &mut Graphics<'_>| {
38 gfx.rect().size(vec2(TILE_SIZE, TILE_SIZE)).at(pos);
39 }));
40 }
41 }
42 }
43
44 pub fn get(&self, x: usize, y: usize) -> TileRepr {
45 self.tiles[x][y]
46 }
47}