use crate::queue::INDEX_SHIFT;
pub(crate) const REGION_MASK: usize = 0b11111111;
#[cfg(target_pointer_width = "64")]
pub(crate) const REGION_COUNT: usize = 8;
#[cfg(target_pointer_width = "32")]
pub(crate) const REGION_COUNT: usize = 4;
#[inline(always)]
#[cfg(target_pointer_width = "64")]
pub(crate) const fn region_size<const N: usize>() -> usize {
N >> 3
}
#[inline(always)]
#[cfg(target_pointer_width = "32")]
pub(crate) const fn region_size<const N: usize>() -> usize {
N >> 2
}
#[inline(always)]
#[cfg(target_pointer_width = "64")]
pub(crate) const fn region_shift<const N: usize>() -> usize {
N.trailing_zeros() as usize - 3
}
#[inline(always)]
#[cfg(target_pointer_width = "32")]
pub(crate) const fn region_shift<const N: usize>() -> usize {
N.trailing_zeros() as usize - 2
}
#[inline(always)]
pub(crate) fn current_region<const N: usize>(index: usize) -> usize {
index >> region_shift::<N>()
}
#[inline(always)]
pub(crate) fn region_mask<const N: usize>(index: usize) -> usize {
REGION_MASK << (current_region::<N>(index) << REGION_COUNT.trailing_zeros())
}
#[inline(always)]
pub(crate) fn slot_index<const N: usize>(slot: usize) -> usize {
slot >> INDEX_SHIFT & (N - 1)
}
#[inline(always)]
pub(crate) fn one_shifted<const N: usize>(index: usize) -> usize {
1 << ((index >> region_shift::<N>()) << REGION_COUNT.trailing_zeros())
}