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// -*- coding: utf-8 -*-
// ------------------------------------------------------------------------------------------------
// Copyright © 2021, stack-graphs authors.
// Licensed under either of Apache License, Version 2.0, or MIT license, at your option.
// Please see the LICENSE-APACHE or LICENSE-MIT files in this distribution for license details.
// ------------------------------------------------------------------------------------------------
//! Partial paths can be "stitched together" to produce name-binding paths.
//!
//! The "path stitching" algorithm defined in this module is how we take a collection of [partial
//! paths][] and use them to build up name-binding paths. Our conjecture is that by building paths
//! this way, we can precompute a useful amount of work at _index time_ (when we construct the
//! partial paths), to reduce the amount of work that needs to be done at _query time_ (when those
//! partial paths are stitched together into paths).
//!
//! Complicating this story is that for large codebases (especially those with many upstream and
//! downstream dependencies), there is a _very_ large set of partial paths available to us. We
//! want to be able to load those in _lazily_, during the execution of the path-stitching
//! algorithm.
//!
//! The [`Database`][] and [`PathStitcher`][] types provide this functionality. `Database`
//! manages a collection of partial paths that have been loaded into this process from some
//! external data store. `PathStitcher` implements the path-stitching algorithm in _phases_.
//! During each phase, we will process a set of (possibly incomplete) paths, looking in the
//! `Database` for the set of partial paths that are compatible with those paths. It is your
//! responsibility to make sure that the database contains all of possible extensions of the paths
//! that we're going to process in that phase. For the first phase, you already know which
//! paths you're starting the search from, and must make sure that the database starts out
//! containing the possible extensions of those "seed" paths. For subsequent phases, you get to
//! see which paths will be processed in the _next_ phase as part of handling the _current_ phase.
//! This gives you the opporunity to load additional partial paths into the `Database` before
//! allowing the next phase to proceed.
//!
//! [partial paths]: ../partial/index.html
//! [`Database`]: struct.Database.html
//! [`PathStitcher`]: struct.PathStitcher.html
use std::collections::HashMap;
use std::collections::VecDeque;
#[cfg(feature = "copious-debugging")]
use std::fmt::Display;
use std::ops::Index;
use crate::arena::Arena;
use crate::arena::Handle;
use crate::arena::HandleSet;
use crate::arena::List;
use crate::arena::ListArena;
use crate::arena::ListCell;
use crate::arena::SupplementalArena;
use crate::cycles::CycleDetector;
use crate::graph::Node;
use crate::graph::StackGraph;
use crate::graph::Symbol;
use crate::partial::PartialPath;
use crate::partial::PartialPaths;
use crate::partial::PartialSymbolStack;
use crate::paths::Path;
use crate::paths::Paths;
use crate::paths::SymbolStack;
use crate::CancellationError;
use crate::CancellationFlag;
//-------------------------------------------------------------------------------------------------
// Databases
/// Contains a "database" of partial paths.
///
/// This type is meant to be a lazily loaded "view" into a proper storage layer. During the
/// path-stitching algorithm, we repeatedly try to extend a currently incomplete path with any
/// partial paths that are compatible with it. For large codebases, or projects with a large
/// number of dependencies, it can be prohibitive to load in _all_ of the partial paths up-front.
/// We've written the path-stitching algorithm so that you have a chance to only load in the
/// partial paths that are actually needed, placing them into a `Database` instance as they're
/// needed.
pub struct Database {
pub(crate) partial_paths: Arena<PartialPath>,
pub(crate) local_nodes: HandleSet<Node>,
symbol_stack_keys: ListArena<Handle<Symbol>>,
symbol_stack_key_cache: HashMap<SymbolStackCacheKey, SymbolStackKeyHandle>,
paths_by_start_node: SupplementalArena<Node, Vec<Handle<PartialPath>>>,
root_paths_by_precondition: SupplementalArena<SymbolStackKeyCell, Vec<Handle<PartialPath>>>,
}
impl Database {
/// Creates a new, empty database.
pub fn new() -> Database {
Database {
partial_paths: Arena::new(),
local_nodes: HandleSet::new(),
symbol_stack_keys: List::new_arena(),
symbol_stack_key_cache: HashMap::new(),
paths_by_start_node: SupplementalArena::new(),
root_paths_by_precondition: SupplementalArena::new(),
}
}
/// Adds a partial path to this database. We do not deduplicate partial paths in any way; it's
/// your responsibility to only add each partial path once.
pub fn add_partial_path(
&mut self,
graph: &StackGraph,
partials: &mut PartialPaths,
path: PartialPath,
) -> Handle<PartialPath> {
let start_node = path.start_node;
copious_debugging!(
" Add {} path to database {}",
if graph[start_node].is_root() {
"root"
} else {
"node"
},
path.display(graph, partials)
);
let symbol_stack_precondition = path.symbol_stack_precondition;
let handle = self.partial_paths.add(path);
// If the partial path starts at the root node, index it by its symbol stack precondition.
if graph[start_node].is_root() {
let key = SymbolStackKey::from_partial_symbol_stack(
partials,
self,
symbol_stack_precondition,
);
if !key.is_empty() {
let key_handle = key.back_handle();
self.root_paths_by_precondition[key_handle].push(handle);
}
} else {
// Otherwise index it by its source node.
self.paths_by_start_node[start_node].push(handle);
}
handle
}
/// Find all partial paths in this database that start at the root node, and have a symbol
/// stack precondition that is compatible with a given symbol stack.
#[cfg_attr(not(feature = "copious-debugging"), allow(unused_variables))]
pub fn find_candidate_partial_paths_from_root<R>(
&mut self,
graph: &StackGraph,
partials: &mut PartialPaths,
mut symbol_stack: SymbolStackKey,
result: &mut R,
) where
R: std::iter::Extend<Handle<PartialPath>>,
{
// If the path currently ends at the root node, then we need to look up partial paths whose
// symbol stack precondition is compatible with the path.
loop {
copious_debugging!(
" Search for symbol stack <{}>",
symbol_stack.display(graph, self)
);
let key_handle = symbol_stack.back_handle();
if let Some(paths) = self.root_paths_by_precondition.get(key_handle) {
#[cfg(feature = "copious-debugging")]
{
for path in paths {
copious_debugging!(
" Found path {}",
self[*path].display(graph, partials)
);
}
}
result.extend(paths.iter().copied());
}
if symbol_stack.pop_back(self).is_none() {
break;
}
}
}
/// Find all partial paths in the database that start at the given node. We don't filter the
/// results any further than that, since we have to check each partial path for compatibility
/// as we try to append it to the current incomplete path anyway, and non-root nodes will
/// typically have a small number of outgoing edges.
#[cfg_attr(not(feature = "copious-debugging"), allow(unused_variables))]
pub fn find_candidate_partial_paths_from_node<R>(
&self,
graph: &StackGraph,
partials: &mut PartialPaths,
start_node: Handle<Node>,
result: &mut R,
) where
R: std::iter::Extend<Handle<PartialPath>>,
{
copious_debugging!(" Search for start node {}", start_node.display(graph));
// Return all of the partial paths that start at the requested node.
if let Some(paths) = self.paths_by_start_node.get(start_node) {
#[cfg(feature = "copious-debugging")]
{
for path in paths {
copious_debugging!(
" Found path {}",
self[*path].display(graph, partials)
);
}
}
result.extend(paths.iter().copied());
}
}
/// Determines which nodes in the stack graph are “local”, taking into account the partial
/// paths in this database.
///
/// A local node has no partial path that connects it to the root node in either direction.
/// That means that it cannot participate in any paths that leave the file.
///
/// This method is meant to be used at index time, to calculate the set of nodes that are local
/// after having just calculated the set of partial paths for the file.
pub fn find_local_nodes(&mut self) {
// Assume that any node that is the start or end of a partial path is local to this file
// until we see a path connecting the root node to it (in either direction).
self.local_nodes.clear();
for handle in self.iter_partial_paths() {
self.local_nodes.add(self[handle].start_node);
self.local_nodes.add(self[handle].end_node);
}
// The root node and jump-to-scope node are the most obvious non-local nodes.
let mut nonlocal_start_nodes = HandleSet::new();
let mut nonlocal_end_nodes = HandleSet::new();
self.local_nodes.remove(StackGraph::root_node());
nonlocal_start_nodes.add(StackGraph::root_node());
nonlocal_end_nodes.add(StackGraph::root_node());
self.local_nodes.remove(StackGraph::jump_to_node());
nonlocal_start_nodes.add(StackGraph::jump_to_node());
nonlocal_end_nodes.add(StackGraph::jump_to_node());
// Other nodes are non-local if we see any partial path that connects it to another
// non-local node. Repeat until we reach a fixed point.
let mut keep_checking = true;
while keep_checking {
keep_checking = false;
for handle in self.iter_partial_paths() {
let start_node = self[handle].start_node;
let end_node = self[handle].end_node;
// First check forwards paths, where non-localness propagates from the start node
// of each path.
let start_node_is_nonlocal = nonlocal_start_nodes.contains(start_node);
let end_node_is_nonlocal = nonlocal_start_nodes.contains(end_node);
if start_node_is_nonlocal && !end_node_is_nonlocal {
keep_checking = true;
nonlocal_start_nodes.add(end_node);
self.local_nodes.remove(end_node);
}
// Then check reverse paths, where non-localness propagates from the end node of
// each path.
let start_node_is_nonlocal = nonlocal_end_nodes.contains(start_node);
let end_node_is_nonlocal = nonlocal_end_nodes.contains(end_node);
if !start_node_is_nonlocal && end_node_is_nonlocal {
keep_checking = true;
nonlocal_end_nodes.add(start_node);
self.local_nodes.remove(start_node);
}
}
}
}
/// Marks that a stack graph node is local.
///
/// This method is meant to be used at query time. You will have precalculated the set of
/// local nodes for a file at index time; at query time, you will load this information from
/// your storage layer and use this method to update our internal view of which nodes are
/// local.
pub fn mark_local_node(&mut self, node: Handle<Node>) {
self.local_nodes.add(node);
}
/// Returns whether a node is local according to the partial paths in this database. You must
/// have already called [`find_local_nodes`][] or [`mark_local_node`][], depending on whether
/// it is index time or query time.
pub fn node_is_local(&self, node: Handle<Node>) -> bool {
self.local_nodes.contains(node)
}
/// Returns an iterator over all of the handles of all of the partial paths in this database.
/// (Note that because we're only returning _handles_, this iterator does not retain a
/// reference to the `Database`.)
pub fn iter_partial_paths(&self) -> impl Iterator<Item = Handle<PartialPath>> {
self.partial_paths.iter_handles()
}
pub fn ensure_both_directions(&mut self, partials: &mut PartialPaths) {
for path in self.partial_paths.iter_handles() {
self.partial_paths
.get_mut(path)
.ensure_both_directions(partials);
}
}
pub fn ensure_forwards(&mut self, partials: &mut PartialPaths) {
for path in self.partial_paths.iter_handles() {
self.partial_paths.get_mut(path).ensure_forwards(partials);
}
}
}
impl Index<Handle<PartialPath>> for Database {
type Output = PartialPath;
#[inline(always)]
fn index(&self, handle: Handle<PartialPath>) -> &PartialPath {
self.partial_paths.get(handle)
}
}
/// The key type that we use to find partial paths that start from the root node and have a
/// particular symbol stack as their precondition.
#[derive(Clone, Copy)]
pub struct SymbolStackKey {
// Note: the symbols are stored in reverse order, with the "front" of the List being the "back"
// of the symbol stack. That lets us easily get a handle to the back of the symbol stack, and
// also lets us easily pops items off the back of key, which we need to do to search for all
// prefixes of a particular symbol stack down in `find_candidate_partial_paths_from_root`.
symbols: List<Handle<Symbol>>,
}
#[derive(Clone, Eq, Hash, PartialEq)]
struct SymbolStackCacheKey {
head: Handle<Symbol>,
tail: SymbolStackKeyHandle,
}
type SymbolStackKeyCell = ListCell<Handle<Symbol>>;
type SymbolStackKeyHandle = Handle<SymbolStackKeyCell>;
impl SymbolStackKey {
/// Returns an empty symbol stack key.
fn empty() -> SymbolStackKey {
SymbolStackKey {
symbols: List::empty(),
}
}
fn is_empty(&self) -> bool {
self.symbols.is_empty()
}
/// Pushes a new symbol onto the back of this symbol stack key.
fn push_back(&mut self, db: &mut Database, symbol: Handle<Symbol>) {
let cache_key = SymbolStackCacheKey {
head: symbol,
tail: self.back_handle(),
};
if let Some(handle) = db.symbol_stack_key_cache.get(&cache_key) {
self.symbols = List::from_handle(*handle);
return;
}
// push_front because we store the key's symbols in reverse order.
self.symbols.push_front(&mut db.symbol_stack_keys, symbol);
let handle = self.back_handle();
db.symbol_stack_key_cache.insert(cache_key, handle);
}
/// Pops a symbol from the back of this symbol stack key.
fn pop_back(&mut self, db: &Database) -> Option<Handle<Symbol>> {
// pop_front because we store the key's symbols in reverse order.
self.symbols.pop_front(&db.symbol_stack_keys).copied()
}
/// Extracts a new symbol stack key from a symbol stack.
pub fn from_symbol_stack(
paths: &mut Paths,
db: &mut Database,
mut stack: SymbolStack,
) -> SymbolStackKey {
let mut result = SymbolStackKey::empty();
while let Some(symbol) = stack.pop_front(paths) {
result.push_back(db, symbol.symbol);
}
result
}
/// Extracts a new symbol stack key from a partial symbol stack.
pub fn from_partial_symbol_stack(
partials: &mut PartialPaths,
db: &mut Database,
mut stack: PartialSymbolStack,
) -> SymbolStackKey {
let mut result = SymbolStackKey::empty();
while let Some(symbol) = stack.pop_front(partials) {
result.push_back(db, symbol.symbol);
}
result
}
/// Returns a handle to the back of the symbol stack key.
fn back_handle(self) -> SymbolStackKeyHandle {
// Because the symbols are stored in reverse order, the handle to the "front" of the list
// is a handle to the "back" of the key.
self.symbols.handle()
}
#[cfg(feature = "copious-debugging")]
fn display<'a>(self, graph: &'a StackGraph, db: &'a Database) -> impl Display + 'a {
DisplaySymbolStackKey(self, graph, db)
}
}
#[cfg(feature = "copious-debugging")]
struct DisplaySymbolStackKey<'a>(SymbolStackKey, &'a StackGraph, &'a Database);
#[cfg(feature = "copious-debugging")]
impl<'a> Display for DisplaySymbolStackKey<'a> {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
// Use a recursive function to print the contents of the key out in reverse order.
fn display_one(
mut key: SymbolStackKey,
graph: &StackGraph,
db: &Database,
f: &mut std::fmt::Formatter,
) -> std::fmt::Result {
let last = match key.pop_back(db) {
Some(last) => last,
None => return Ok(()),
};
display_one(key, graph, db, f)?;
last.display(graph).fmt(f)
}
display_one(self.0, self.1, self.2, f)
}
}
//-------------------------------------------------------------------------------------------------
// Stitching partial paths together
/// Implements a phased path-stitching algorithm.
///
/// Our overall goal is to start with a set of _seed_ paths, and to repeatedly extend each path by
/// appending a compatible partial path onto the end of it. (If there are multiple compatible
/// partial paths, we append each of them separately, resulting in more than one extension for the
/// current path.)
///
/// We perform this processing in _phases_. At the start of each phase, we have a _current set_ of
/// paths that need to be processed. As we extend those paths, we add the extensions to the set of
/// paths to process in the _next_ phase. Phases are processed one at a time, each time you invoke
/// the [`process_next_phase`][] method.
///
/// [`process_next_phase`]: #method.process_next_phase
///
/// After each phase has completed, you can use the [`previous_phase_paths`][] method to retrieve
/// all of the paths that were discovered during that phase. That gives you a chance to add to the
/// `Database` all of the partial paths that we might need to extend those paths with before
/// invoking the next phase.
///
/// [`previous_phase_paths`]: #method.previous_phase_paths
///
/// If you don't care about this phasing nonsense, you can instead preload your `Database` with all
/// possible partial paths, and run the path-stitching algorithm all the way to completion, using
/// the [`find_all_complete_paths`][] method.
///
/// [`find_all_complete_paths`]: #method.find_all_complete_paths
pub struct PathStitcher {
candidate_paths: Vec<Handle<PartialPath>>,
queue: VecDeque<Path>,
next_iteration: VecDeque<Path>,
cycle_detector: CycleDetector<Path>,
max_work_per_phase: usize,
#[cfg(feature = "copious-debugging")]
phase_number: usize,
}
impl PathStitcher {
/// Creates a new path stitcher that is "seeded" with a set of starting stack graph nodes.
///
/// Before calling this method, you must ensure that `db` contains all of the possible partial
/// paths that start with any of your requested starting nodes.
///
/// Before calling [`process_next_phase`][] for the first time, you must ensure that `db`
/// contains all possible extensions of any of those initial paths. You can retrieve a list of
/// those extensions via [`previous_phase_paths`][].
///
/// [`previous_phase_paths`]: #method.previous_phase_paths
/// [`process_next_phase`]: #method.process_next_phase
pub fn new<I>(
graph: &StackGraph,
paths: &mut Paths,
partials: &mut PartialPaths,
db: &mut Database,
starting_nodes: I,
) -> PathStitcher
where
I: IntoIterator<Item = Handle<Node>>,
{
copious_debugging!("==> Start phase 0");
let mut candidate_paths = Vec::new();
for node in starting_nodes {
copious_debugging!(" Initial node {}", node.display(graph));
db.find_candidate_partial_paths_from_node(graph, partials, node, &mut candidate_paths);
}
let next_iteration = candidate_paths
.iter()
.filter_map(|partial_path| {
Path::from_partial_path(graph, paths, partials, &db[*partial_path])
})
.collect();
copious_debugging!("==> End phase 0");
PathStitcher {
candidate_paths,
queue: VecDeque::new(),
next_iteration,
cycle_detector: CycleDetector::new(),
// By default, there's no artificial bound on the amount of work done per phase
max_work_per_phase: usize::MAX,
#[cfg(feature = "copious-debugging")]
phase_number: 1,
}
}
/// Returns an iterator of all of the (possibly incomplete) paths that were encountered during
/// the most recent phase of the path-stitching algorithm.
pub fn previous_phase_paths(&self) -> impl Iterator<Item = &Path> + '_ {
self.next_iteration.iter()
}
/// Returns a slice of all of the (possibly incomplete) paths that were encountered during the
/// most recent phase of the path-stitching algorithm.
pub fn previous_phase_paths_slice(&mut self) -> &[Path] {
self.next_iteration.make_contiguous();
self.next_iteration.as_slices().0
}
/// Returns a mutable slice of all of the (possibly incomplete) paths that were encountered
/// during the most recent phase of the path-stitching algorithm.
pub fn previous_phase_paths_slice_mut(&mut self) -> &mut [Path] {
self.next_iteration.make_contiguous();
self.next_iteration.as_mut_slices().0
}
/// Sets the maximum amount of work that can be performed during each phase of the algorithm.
/// By bounding our work this way, you can ensure that it's not possible for our CPU-bound
/// algorithm to starve any worker threads or processes that you might be using. If you don't
/// call this method, then we allow ourselves to process all of the extensions of all of the
/// paths found in the previous phase, with no additional bound.
pub fn set_max_work_per_phase(&mut self, max_work_per_phase: usize) {
self.max_work_per_phase = max_work_per_phase;
}
/// Attempts to extend one path as part of the path-stitching algorithm. When calling this
/// function, you are responsible for ensuring that `db` already contains all of the possible
/// partial paths that we might want to extend `path` with.
fn stitch_path(
&mut self,
graph: &StackGraph,
paths: &mut Paths,
partials: &mut PartialPaths,
db: &mut Database,
path: &Path,
) -> usize {
copious_debugging!("--> Candidate path {}", path.display(graph, paths));
self.candidate_paths.clear();
if graph[path.end_node].is_root() {
let key = SymbolStackKey::from_symbol_stack(paths, db, path.symbol_stack);
db.find_candidate_partial_paths_from_root(
graph,
partials,
key,
&mut self.candidate_paths,
);
} else {
db.find_candidate_partial_paths_from_node(
graph,
partials,
path.end_node,
&mut self.candidate_paths,
);
}
let extension_count = self.candidate_paths.len();
self.next_iteration.reserve(extension_count);
for extension in &self.candidate_paths {
let extension = &db[*extension];
copious_debugging!(" Extend {}", path.display(graph, paths),);
copious_debugging!(" with {}", extension.display(graph, partials));
let mut new_path = path.clone();
// If there are errors adding this partial path to the path, or resolving the resulting
// path, just skip the partial path — it's not a fatal error.
#[cfg_attr(not(feature = "copious-debugging"), allow(unused_variables))]
if let Err(err) = new_path.append_partial_path(graph, paths, partials, extension) {
copious_debugging!(" is invalid: {:?}", err);
continue;
}
#[cfg_attr(not(feature = "copious-debugging"), allow(unused_variables))]
if let Err(err) = new_path.resolve(graph, paths) {
copious_debugging!(" cannot resolve: {:?}", err);
continue;
}
copious_debugging!(" is {}", new_path.display(graph, paths));
self.next_iteration.push_back(new_path);
}
extension_count
}
/// Returns whether the path-stitching algorithm has completed.
pub fn is_complete(&self) -> bool {
self.queue.is_empty() && self.next_iteration.is_empty()
}
/// Runs the next phase of the path-stitching algorithm. We will have built up a set of
/// incomplete paths during the _previous_ phase. Before calling this function, you must
/// ensure that `db` contains all of the possible partial paths that we might want to extend
/// any of those paths with.
///
/// After this method returns, you can use [`previous_phase_paths`][] to retrieve a list of the
/// (possibly incomplete) paths that were encountered during this phase.
///
/// [`previous_phase_paths`]: #method.previous_phase_paths
pub fn process_next_phase(
&mut self,
graph: &StackGraph,
paths: &mut Paths,
partials: &mut PartialPaths,
db: &mut Database,
) {
copious_debugging!("==> Start phase {}", self.phase_number);
self.queue.extend(self.next_iteration.drain(..));
let mut work_performed = 0;
while let Some(path) = self.queue.pop_front() {
if !self
.cycle_detector
.should_process_path(&path, |probe| probe.cmp(graph, paths, &path))
{
continue;
}
work_performed += self.stitch_path(graph, paths, partials, db, &path);
if work_performed >= self.max_work_per_phase {
break;
}
}
#[cfg(feature = "copious-debugging")]
{
copious_debugging!("==> End phase {}", self.phase_number);
self.phase_number += 1;
}
}
/// Returns all of the complete paths that are reachable from a set of starting nodes, building
/// them up by stitching together partial paths from this database.
///
/// This function will not return until all reachable paths have been processed, so your
/// database must already contain all partial paths that might be needed. If you have a very
/// large stack graph stored in some other storage system, and want more control over lazily
/// loading only the necessary pieces, then you should code up your own loop that calls
/// [`process_next_phase`][] manually.
///
/// [`process_next_phase`]: #method.process_next_phase
pub fn find_all_complete_paths<I>(
graph: &StackGraph,
paths: &mut Paths,
partials: &mut PartialPaths,
db: &mut Database,
starting_nodes: I,
cancellation_flag: &dyn CancellationFlag,
) -> Result<Vec<Path>, CancellationError>
where
I: IntoIterator<Item = Handle<Node>>,
{
let mut result = Vec::new();
let mut stitcher = PathStitcher::new(graph, paths, partials, db, starting_nodes);
while !stitcher.is_complete() {
cancellation_flag.check("finding complete paths")?;
let complete_paths = stitcher
.previous_phase_paths()
.filter(|path| path.is_complete(graph));
result.extend(complete_paths.cloned());
stitcher.process_next_phase(graph, paths, partials, db);
}
Ok(result)
}
}
//-------------------------------------------------------------------------------------------------
// Stitching partial paths together
/// Implements a phased forward partial path stitching algorithm.
///
/// Our overall goal is to start with a set of _seed_ partial paths, and to repeatedly extend each
/// partial path by concatenating another, compatible partial path onto the end of it. (If there
/// are multiple compatible partial paths, we concatenate each of them separately, resulting in
/// more than one extension for the current path.)
///
/// We perform this processing in _phases_. At the start of each phase, we have a _current set_ of
/// partial paths that need to be processed. As we extend those partial paths, we add the
/// extensions to the set of partial paths to process in the _next_ phase. Phases are processed
/// one at a time, each time you invoke the [`process_next_phase`][] method.
///
/// [`process_next_phase`]: #method.process_next_phase
///
/// After each phase has completed, you can use the [`previous_phase_partial_paths`][] method to
/// retrieve all of the partial paths that were discovered during that phase. That gives you a
/// chance to add to the `Database` all of the other partial paths that we might need to extend
/// those partial paths with before invoking the next phase.
///
/// [`previous_phase_partial_paths`]: #method.previous_phase_partial_paths
///
/// If you don't care about this phasing nonsense, you can instead preload your `Database` with all
/// possible partial paths, and run the forward partial path stitching algorithm all the way to
/// completion, using the [`find_all_complete_partial_paths`][] method.
///
/// [`find_all_complete_partial_paths`]: #method.find_all_complete_partial_paths
pub struct ForwardPartialPathStitcher {
candidate_partial_paths: Vec<Handle<PartialPath>>,
queue: VecDeque<PartialPath>,
next_iteration: VecDeque<PartialPath>,
cycle_detector: CycleDetector<PartialPath>,
max_work_per_phase: usize,
#[cfg(feature = "copious-debugging")]
phase_number: usize,
}
impl ForwardPartialPathStitcher {
/// Creates a new forward partial path stitcher that is "seeded" with a set of starting stack
/// graph nodes.
///
/// Before calling this method, you must ensure that `db` contains all of the possible partial
/// paths that start with any of your requested starting nodes.
///
/// Before calling [`process_next_phase`][] for the first time, you must ensure that `db`
/// contains all possible extensions of any of those initial partial paths. You can retrieve a
/// list of those extensions via [`previous_phase_partial paths`][].
///
/// [`previous_phase_partial paths`]: #method.previous_phase_partial paths
/// [`process_next_phase`]: #method.process_next_phase
pub fn from_nodes<I>(
graph: &StackGraph,
partials: &mut PartialPaths,
db: &mut Database,
starting_nodes: I,
) -> ForwardPartialPathStitcher
where
I: IntoIterator<Item = Handle<Node>>,
{
copious_debugging!("==> Start phase 0");
let mut candidate_partial_paths = Vec::new();
for node in starting_nodes {
copious_debugging!(" Initial node {}", node.display(graph));
db.find_candidate_partial_paths_from_node(
graph,
partials,
node,
&mut candidate_partial_paths,
);
}
let next_iteration = candidate_partial_paths
.iter()
.copied()
.filter(|handle| db[*handle].starts_at_reference(graph))
.map(|handle| db[handle].clone())
.collect();
copious_debugging!("==> End phase 0");
ForwardPartialPathStitcher {
candidate_partial_paths,
queue: VecDeque::new(),
next_iteration,
cycle_detector: CycleDetector::new(),
// By default, there's no artificial bound on the amount of work done per phase
max_work_per_phase: usize::MAX,
#[cfg(feature = "copious-debugging")]
phase_number: 1,
}
}
/// Creates a new forward partial path stitcher that is "seeded" with a set of initial partial
/// paths.
///
/// Before calling [`process_next_phase`][] for the first time, you must ensure that `db`
/// contains all possible extensions of any of those initial partial paths. You can retrieve a
/// list of those extensions via [`previous_phase_partial paths`][].
///
/// [`previous_phase_partial paths`]: #method.previous_phase_partial paths
/// [`process_next_phase`]: #method.process_next_phase
pub fn from_partial_paths(
initial_partial_paths: Vec<PartialPath>,
) -> ForwardPartialPathStitcher {
let next_iteration = initial_partial_paths.into();
ForwardPartialPathStitcher {
candidate_partial_paths: Vec::new(),
queue: VecDeque::new(),
next_iteration,
cycle_detector: CycleDetector::new(),
// By default, there's no artificial bound on the amount of work done per phase
max_work_per_phase: usize::MAX,
#[cfg(feature = "copious-debugging")]
phase_number: 1,
}
}
/// Returns an iterator of all of the (possibly incomplete) partial paths that were encountered
/// during the most recent phase of the algorithm.
pub fn previous_phase_partial_paths(&self) -> impl Iterator<Item = &PartialPath> + '_ {
self.next_iteration.iter()
}
/// Returns a slice of all of the (possibly incomplete) partial paths that were encountered
/// during the most recent phase of the algorithm.
pub fn previous_phase_partial_paths_slice(&mut self) -> &[PartialPath] {
self.next_iteration.make_contiguous();
self.next_iteration.as_slices().0
}
/// Returns a mutable slice of all of the (possibly incomplete) partial paths that were
/// encountered during the most recent phase of the algorithm.
pub fn previous_phase_partial_paths_slice_mut(&mut self) -> &mut [PartialPath] {
self.next_iteration.make_contiguous();
self.next_iteration.as_mut_slices().0
}
/// Sets the maximum amount of work that can be performed during each phase of the algorithm.
/// By bounding our work this way, you can ensure that it's not possible for our CPU-bound
/// algorithm to starve any worker threads or processes that you might be using. If you don't
/// call this method, then we allow ourselves to process all of the extensions of all of the
/// paths found in the previous phase, with no additional bound.
pub fn set_max_work_per_phase(&mut self, max_work_per_phase: usize) {
self.max_work_per_phase = max_work_per_phase;
}
/// Attempts to extend one partial path as part of the algorithm. When calling this function,
/// you are responsible for ensuring that `db` already contains all of the possible partial
/// paths that we might want to extend `partial_path` with.
fn stitch_partial_path(
&mut self,
graph: &StackGraph,
partials: &mut PartialPaths,
db: &mut Database,
partial_path: &PartialPath,
) -> usize {
self.candidate_partial_paths.clear();
if graph[partial_path.end_node].is_root() {
let key = SymbolStackKey::from_partial_symbol_stack(
partials,
db,
partial_path.symbol_stack_postcondition,
);
db.find_candidate_partial_paths_from_root(
graph,
partials,
key,
&mut self.candidate_partial_paths,
);
} else {
db.find_candidate_partial_paths_from_node(
graph,
partials,
partial_path.end_node,
&mut self.candidate_partial_paths,
);
}
let extension_count = self.candidate_partial_paths.len();
self.next_iteration.reserve(extension_count);
for extension in &self.candidate_partial_paths {
let mut extension = db[*extension].clone();
copious_debugging!(" Extend {}", partial_path.display(graph, partials));
copious_debugging!(" with {}", extension.display(graph, partials));
extension.ensure_no_overlapping_variables(partials, partial_path);
copious_debugging!(" -> {}", extension.display(graph, partials));
let mut new_partial_path = partial_path.clone();
// If there are errors concatenating these partial paths, or resolving the resulting
// partial path, just skip the extension — it's not a fatal error.
#[cfg_attr(not(feature = "copious-debugging"), allow(unused_variables))]
{
if let Err(err) = new_partial_path.concatenate(graph, partials, &extension) {
copious_debugging!(" is invalid: {:?}", err);
continue;
}
if new_partial_path.start_node != partial_path.start_node {
copious_debugging!(" is invalid: slips off of starting node");
continue;
}
if let Err(err) = new_partial_path.resolve(graph, partials) {
copious_debugging!(" is invalid: cannot resolve: {:?}", err);
continue;
}
if graph[new_partial_path.end_node].is_jump_to() {
copious_debugging!(" is invalid: cannot resolve: ambiguous scope stack");
continue;
}
}
copious_debugging!(" is {}", new_partial_path.display(graph, partials));
self.next_iteration.push_back(new_partial_path);
}
extension_count
}
/// Returns whether the algorithm has completed.
pub fn is_complete(&self) -> bool {
self.queue.is_empty() && self.next_iteration.is_empty()
}
/// Runs the next phase of the algorithm. We will have built up a set of incomplete partial
/// paths during the _previous_ phase. Before calling this function, you must ensure that `db`
/// contains all of the possible other partial paths that we might want to extend any of those
/// candidate partial paths with.
///
/// After this method returns, you can use [`previous_phase_partial_paths`][] to retrieve a
/// list of the (possibly incomplete) partial paths that were encountered during this phase.
///
/// [`previous_phase_partial_paths`]: #method.previous_phase_partial_paths
pub fn process_next_phase(
&mut self,
graph: &StackGraph,
partials: &mut PartialPaths,
db: &mut Database,
) {
copious_debugging!("==> Start phase {}", self.phase_number);
self.queue.extend(self.next_iteration.drain(..));
let mut work_performed = 0;
while let Some(partial_path) = self.queue.pop_front() {
copious_debugging!(
"--> Candidate partial path {}",
partial_path.display(graph, partials)
);
if !self
.cycle_detector
.should_process_path(&partial_path, |probe| {
probe.cmp(graph, partials, &partial_path)
})
{
copious_debugging!(" Cycle detected");
continue;
}
work_performed += self.stitch_partial_path(graph, partials, db, &partial_path);
if work_performed >= self.max_work_per_phase {
break;
}
}
#[cfg(feature = "copious-debugging")]
{
copious_debugging!("==> End phase {}", self.phase_number);
self.phase_number += 1;
}
}
/// Returns all of the complete partial paths that are reachable from a set of starting nodes,
/// building them up by stitching together partial paths from this database.
///
/// This function will not return until all reachable partial paths have been processed, so
/// your database must already contain all partial paths that might be needed. If you have a
/// very large stack graph stored in some other storage system, and want more control over
/// lazily loading only the necessary pieces, then you should code up your own loop that calls
/// [`process_next_phase`][] manually.
///
/// [`process_next_phase`]: #method.process_next_phase
pub fn find_all_complete_partial_paths<I>(
graph: &StackGraph,
partials: &mut PartialPaths,
db: &mut Database,
starting_nodes: I,
cancellation_flag: &dyn CancellationFlag,
) -> Result<Vec<PartialPath>, CancellationError>
where
I: IntoIterator<Item = Handle<Node>>,
{
let mut result = Vec::new();
let mut stitcher =
ForwardPartialPathStitcher::from_nodes(graph, partials, db, starting_nodes);
while !stitcher.is_complete() {
cancellation_flag.check("finding complete partial paths")?;
let complete_partial_paths = stitcher
.previous_phase_partial_paths()
.filter(|partial_path| partial_path.is_complete(graph));
result.extend(complete_partial_paths.cloned());
stitcher.process_next_phase(graph, partials, db);
}
Ok(result)
}
}