Struct ssbh_lib::formats::shdr::Shader [−][src]
pub struct Shader { pub name: SsbhString, pub shader_type: ShaderType, pub unk3: u32, pub shader_binary: SsbhByteBuffer, pub unk4: u64, pub unk5: u64, pub binary_size: u64, }
Fields
name: SsbhString
shader_type: ShaderType
unk3: u32
shader_binary: SsbhByteBuffer
unk4: u64
unk5: u64
binary_size: u64
Trait Implementations
The type of arguments needed to be supplied in order to read this type, usually a tuple. Read more
fn read_options<R: Read + Seek>(
__binread_generated_var_reader: &mut R,
__binread_generated_var_options: &ReadOptions,
__binread_generated_var_arguments: Self::Args
) -> BinResult<Self>
[src]
fn read_options<R: Read + Seek>(
__binread_generated_var_reader: &mut R,
__binread_generated_var_options: &ReadOptions,
__binread_generated_var_arguments: Self::Args
) -> BinResult<Self>
[src]Read the type from the reader
Read the type from the reader while assuming no arguments have been passed Read more
Read the type from the reader using the specified arguments
fn after_parse<R>(
&mut self,
&mut R,
&ReadOptions,
Self::Args
) -> Result<(), Error> where
R: Read + Seek,
[src]fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
[src]
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
[src]Deserialize this value from the given Serde deserializer. Read more
Writes the byte representation of self
to writer
and update data_ptr
as needed to ensure the next relative offset is correctly calculated.
The offset in bytes between successive elements in an array of this type. This should include any alignment or padding. For most types, this is simply the value of std::mem::size_of. Read more
The alignment of the relative_offset for types stored in a RelPtr64.
Auto Trait Implementations
impl RefUnwindSafe for Shader
impl UnwindSafe for Shader