Struct ssbh_lib::formats::matl::MatlEntry[][src]

pub struct MatlEntry {
    pub material_label: SsbhString,
    pub attributes: SsbhArray<MatlAttribute>,
    pub shader_label: SsbhString,
}
Expand description

A named collection of material values for a specified shader.

Fields

material_label: SsbhString

The name of this material. Material names should be unique.

attributes: SsbhArray<MatlAttribute>

The collection of named material values.

shader_label: SsbhString

The ID of the shader to associate with this material. For Smash Ultimate, the format is <shader ID>_<render pass>. For example, the shader_label for shader SFX_PBS_010002000800824f and the nu::opaque render pass is “SFX_PBS_010002000800824f_opaque”.

Trait Implementations

The type of arguments needed to be supplied in order to read this type, usually a tuple. Read more

Read the type from the reader

Read the type from the reader while assuming no arguments have been passed Read more

Read the type from the reader using the specified arguments

The default arguments to be used when using the read shortcut method. Override this for any type that optionally requries arguments Read more

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Serialize this value into the given Serde serializer. Read more

Writes the byte representation of self to writer and update data_ptr as needed to ensure the next relative offset is correctly calculated.

The offset in bytes between successive elements in an array of this type. This should include any alignment or padding. For most types, this is simply the value of std::mem::size_of. Read more

The alignment of the relative_offset for types stored in a RelPtr64.

Auto Trait Implementations

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Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.