1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142
use std::{marker::PhantomData, time::Duration}; use super::Pool; use crate::connection::Connect; use crate::database::Database; /// Builder for [Pool]. pub struct Builder<C> { phantom: PhantomData<C>, options: Options, } impl<C> Builder<C> where C: Connect, { /// Get a new builder with default options. /// /// See the source of this method for current defaults. pub(crate) fn new() -> Self { Self { phantom: PhantomData, options: Options { // pool a maximum of 10 connections to the same database max_size: 10, // don't open connections until necessary min_size: 0, // try to connect for 10 seconds before erroring connect_timeout: Duration::from_secs(60), // reap connections that have been alive > 30 minutes // prevents unbounded live-leaking of memory due to naive prepared statement caching // see src/cache.rs for context max_lifetime: Some(Duration::from_secs(1800)), // don't reap connections based on idle time idle_timeout: None, // If true, test the health of a connection on acquire test_on_acquire: true, }, } } /// Set the maximum number of connections that this pool should maintain. pub fn max_size(mut self, max_size: u32) -> Self { self.options.max_size = max_size; self } /// Set the amount of time to attempt connecting to the database. /// /// If this timeout elapses, [`Pool::acquire`] will return an error. pub fn connect_timeout(mut self, connect_timeout: Duration) -> Self { self.options.connect_timeout = connect_timeout; self } /// Set the minimum number of connections to maintain at all times. /// /// When the pool is built, this many connections will be automatically spun up. /// /// If any connection is reaped by [`max_lifetime`] or [`idle_timeout`] and it brings /// the connection count below this amount, a new connection will be opened to replace it. /// /// [`max_lifetime`]: #method.max_lifetime /// [`idle_timeout`]: #method.idle_timeout pub fn min_size(mut self, min_size: u32) -> Self { self.options.min_size = min_size; self } /// Set the maximum lifetime of individual connections. /// /// Any connection with a lifetime greater than this will be closed. /// /// When set to `None`, all connections live until either reaped by [`idle_timeout`] /// or explicitly disconnected. /// /// Infinite connections are not recommended due to the unfortunate reality of memory/resource /// leaks on the database-side. It is better to retire connections periodically /// (even if only once daily) to allow the database the opportunity to clean up data structures /// (parse trees, query metadata caches, thread-local storage, etc.) that are associated with a /// session. /// /// [`idle_timeout`]: #method.idle_timeout pub fn max_lifetime(mut self, max_lifetime: impl Into<Option<Duration>>) -> Self { self.options.max_lifetime = max_lifetime.into(); self } /// Set a maximum idle duration for individual connections. /// /// Any connection with an idle duration longer than this will be closed. /// /// For usage-based database server billing, this can be a cost saver. pub fn idle_timeout(mut self, idle_timeout: impl Into<Option<Duration>>) -> Self { self.options.idle_timeout = idle_timeout.into(); self } /// If true, the health of a connection will be verified by a call to [`Connection::ping`] /// before returning the connection. /// /// Defaults to `true`. /// /// [`Connection::ping`]: crate::connection::Connection::ping pub fn test_on_acquire(mut self, test: bool) -> Self { self.options.test_on_acquire = test; self } /// Spin up the connection pool. /// /// If [`min_size`] was set to a non-zero value, that many connections will be immediately /// opened and placed into the pool. /// /// [`min_size`]: #method.min_size pub async fn build(self, url: &str) -> crate::Result<Pool<C>> where C: Connect, { Pool::<C>::with_options(url, self.options).await } } impl<C, DB> Default for Builder<C> where C: Connect<Database = DB>, DB: Database<Connection = C>, { fn default() -> Self { Self::new() } } #[derive(Debug)] pub(crate) struct Options { pub max_size: u32, pub connect_timeout: Duration, pub min_size: u32, pub max_lifetime: Option<Duration>, pub idle_timeout: Option<Duration>, pub test_on_acquire: bool, }