1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
mod decompose;
pub mod transforms;
pub use decompose::Decompose;
use serde::{Serialize, Deserialize};
pub type Vec2 = vek::Vec2<f32>;
pub type Vec3 = vek::Vec3<f32>;
pub type Vec4 = vek::Vec4<f32>;
pub type Mat2 = vek::Mat2<f32>;
pub type Mat3 = vek::Mat3<f32>;
pub type Mat4 = vek::Mat4<f32>;
pub type Quaternion = vek::Quaternion<f32>;
pub type Rgb = vek::Rgb<f32>;
pub type Rgba = vek::Rgba<f32>;
pub type FrustumPlanes = vek::FrustumPlanes<f32>;
pub type Transforms = transforms::Transforms<f32>;
#[derive(Debug, Clone, Copy, PartialEq, PartialOrd, Serialize, Deserialize)]
#[serde(transparent)]
pub struct Radians(f32);
impl From<Degrees> for Radians {
fn from(value: Degrees) -> Self {
Radians::from_radians(value.get_radians())
}
}
impl Radians {
pub fn from_degrees(value: f32) -> Self {
Radians(value.to_radians())
}
pub fn from_radians(value: f32) -> Self {
Radians(value)
}
pub fn get_radians(self) -> f32 {
self.0
}
pub fn get_degrees(self) -> f32 {
self.0.to_degrees()
}
}
#[derive(Debug, Clone, Copy, PartialEq, PartialOrd, Serialize, Deserialize)]
#[serde(transparent)]
pub struct Degrees(f32);
impl From<Radians> for Degrees {
fn from(value: Radians) -> Self {
Degrees::from_degrees(value.get_degrees())
}
}
impl Degrees {
pub fn from_degrees(value: f32) -> Self {
Degrees(value)
}
pub fn from_radians(value: f32) -> Self {
Degrees(value.to_degrees())
}
pub fn get_radians(self) -> f32 {
self.0.to_radians()
}
pub fn get_degrees(self) -> f32 {
self.0
}
}
#[derive(Default, Debug, Clone, Copy, PartialEq, PartialOrd, Serialize, Deserialize)]
#[serde(transparent)]
pub struct Milliseconds(f32);
impl Milliseconds {
pub fn from_msec(value: f32) -> Self {
Milliseconds(value)
}
pub fn from_sec(value: f32) -> Self {
Milliseconds(value * 1000.0)
}
pub fn to_sec(self) -> f32 {
self.0 / 1000.0
}
pub fn to_msec(self) -> f32 {
self.0
}
}