spring_ai_rs/ai_interface/callback/
game.rsuse std::{error::Error, ffi::CStr};
use crate::{ai_interface::AIInterface, get_callback};
#[derive(Debug, Copy, Clone)]
pub struct Game {
ai_id: i32,
}
#[derive(Debug, Clone)]
pub struct GameAll {
ai_interface_version: i32,
debug_mode_enabled: bool,
paused: bool,
speed_factor: f32,
setup_script: String,
}
impl AIInterface {
pub fn game(&self) -> Game {
Game { ai_id: self.ai_id }
}
}
impl Game {
pub fn ai_interface_version(&self) -> Result<i32, Box<dyn Error>> {
let interface_version = get_callback!(self.ai_id, Game_getAiInterfaceVersion)?;
Ok(unsafe { interface_version(self.ai_id) })
}
pub fn debug_mode_enabled(&self) -> Result<bool, Box<dyn Error>> {
let is_debug_enabled_func = get_callback!(self.ai_id, Game_isDebugModeEnabled)?;
Ok(unsafe { is_debug_enabled_func(self.ai_id) })
}
pub fn mode(&self) -> Result<i32, Box<dyn Error>> {
let get_mode_func = get_callback!(self.ai_id, Game_getMode)?;
Ok(unsafe { get_mode_func(self.ai_id) })
}
pub fn paused(&self) -> Result<bool, Box<dyn Error>> {
let is_paused_func = get_callback!(self.ai_id, Game_isPaused)?;
Ok(unsafe { is_paused_func(self.ai_id) })
}
pub fn speed_factor(&self) -> Result<f32, Box<dyn Error>> {
let get_speed_factor_func = get_callback!(self.ai_id, Game_getSpeedFactor)?;
Ok(unsafe { get_speed_factor_func(self.ai_id) })
}
pub fn setup_script(&self) -> Result<String, Box<dyn Error>> {
let get_setup_script_func = get_callback!(self.ai_id, Game_getSetupScript)?;
Ok(String::from(
unsafe { CStr::from_ptr(get_setup_script_func(self.ai_id)) }.to_str()?,
))
}
pub fn all(&self) -> Result<GameAll, Box<dyn Error>> {
Ok(GameAll {
ai_interface_version: self.ai_interface_version()?,
debug_mode_enabled: self.debug_mode_enabled()?,
paused: self.paused()?,
speed_factor: self.speed_factor()?,
setup_script: self.setup_script()?,
})
}
}