use std::error::Error;
use crate::{ai_interface::callback::unit_def::flanking::FlankingMode, get_callback};
#[derive(Debug, Copy, Clone)]
pub struct GameModCombat {
pub ai_id: i32,
}
#[derive(Debug, Copy, Clone)]
pub struct GameModCombatAll {
fire_at_killed: bool,
fire_at_crashing: bool,
flanking_bonus_mode_default: FlankingMode,
}
impl GameModCombat {
pub fn fire_at_killed(&self) -> Result<bool, Box<dyn Error>> {
let get_fire_at_killed = get_callback!(self.ai_id, Mod_getFireAtKilled)?;
Ok(unsafe { get_fire_at_killed(self.ai_id) } == 1)
}
pub fn fire_at_crashing(&self) -> Result<bool, Box<dyn Error>> {
let get_fire_at_crashing = get_callback!(self.ai_id, Mod_getFireAtCrashing)?;
Ok(unsafe { get_fire_at_crashing(self.ai_id) } == 1)
}
pub fn flanking_bonus_mode_default(&self) -> Result<FlankingMode, Box<dyn Error>> {
let get_fire_at_crashing = get_callback!(self.ai_id, Mod_getFireAtCrashing)?;
Ok(FlankingMode::from(unsafe {
get_fire_at_crashing(self.ai_id)
}))
}
pub fn all(&self) -> Result<GameModCombatAll, Box<dyn Error>> {
Ok(GameModCombatAll {
fire_at_killed: self.fire_at_killed()?,
fire_at_crashing: self.fire_at_crashing()?,
flanking_bonus_mode_default: self.flanking_bonus_mode_default()?,
})
}
}