Structs§
- Bone
- A single bone in a skeleton.
- Camera
- A 3D camera with perspective projection settings.
- Light
- A 3D light source (Point or Directional).
- Material
- Handle to a 3D model resource.
- Mesh
Data Persistent - Model
- Model
Part - Scene
Globals - Global scene-level environment settings.
- Skin
Data - Structure representing skeletal animation skin data.
- Vertex
Functions§
- create
- Creates a model from vertex/index data.
- create_
cube - Creates a cube model.
- create_
empty - Creates an empty model.
- create_
plane - Creates a plane model.
- create_
sphere - Creates a sphere model.
- draw_
instanced - Draws instanced models from borrowed transform data.
- draw_
instanced_ shared - Draws instanced models from Arc-backed shared transform data.
- draw_
with_ shader - Draws a model with a custom shader into a specific target.