pub struct CurrentlyPlayingContext {
pub context: Option<Context>,
pub timestamp: DateTime<Utc>,
pub progress: Option<TimeDelta>,
pub is_playing: bool,
pub item: Option<PlayableItem>,
pub currently_playing_type: CurrentlyPlayingType,
pub actions: Actions,
}Expand description
Currently playing object
Fields§
§context: Option<Context>§timestamp: DateTime<Utc>§progress: Option<TimeDelta>§is_playing: bool§item: Option<PlayableItem>§currently_playing_type: CurrentlyPlayingType§actions: ActionsTrait Implementations§
Source§impl Clone for CurrentlyPlayingContext
impl Clone for CurrentlyPlayingContext
Source§fn clone(&self) -> CurrentlyPlayingContext
fn clone(&self) -> CurrentlyPlayingContext
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for CurrentlyPlayingContext
impl Debug for CurrentlyPlayingContext
Source§impl<'de> Deserialize<'de> for CurrentlyPlayingContext
impl<'de> Deserialize<'de> for CurrentlyPlayingContext
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<CurrentlyPlayingContext, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<CurrentlyPlayingContext, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for CurrentlyPlayingContext
impl PartialEq for CurrentlyPlayingContext
Source§impl Serialize for CurrentlyPlayingContext
impl Serialize for CurrentlyPlayingContext
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl Eq for CurrentlyPlayingContext
impl StructuralPartialEq for CurrentlyPlayingContext
Auto Trait Implementations§
impl Freeze for CurrentlyPlayingContext
impl RefUnwindSafe for CurrentlyPlayingContext
impl Send for CurrentlyPlayingContext
impl Sync for CurrentlyPlayingContext
impl Unpin for CurrentlyPlayingContext
impl UnwindSafe for CurrentlyPlayingContext
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more