pub struct TriMesh3d<R: Real> {
    pub vertices: Vec<Vector3<R>>,
    pub triangles: Vec<[usize; 3]>,
}
Expand description

A triangle (surface) mesh in 3D

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§vertices: Vec<Vector3<R>>

Coordinates of all vertices of the mesh

§triangles: Vec<[usize; 3]>

The triangles of the mesh identified by their vertex indices

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impl<R: Real> TriMesh3d<R>

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pub fn triangle_cells(&self) -> &[TriangleCell]

Returns a slice of all triangles of the mesh as TriangleCells

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pub fn clear(&mut self)

Clears the vertex and triangle storage, preserves allocated memory

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pub fn append(&mut self, other: &mut TriMesh3d<R>)

Appends the other mesh to this mesh

This operation appends the content of the other mesh’s vertex and triangle storage tho this mesh. The vertex indices of the appended triangles are adjusted accordingly. The other mesh will be empty after this operation.

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pub fn vertex_normal_directions_inplace( &self, normal_directions: &mut [Vector3<R>] )

Computes the mesh’s vertex normal directions inplace using an area weighted average of the adjacent triangle faces

Note that this function only computes the normal directions, these vectors are not normalized! See Self::vertex_normals_inplace if actual normal vectors are needed.

The method will panic if the length of the output slice is different from the number of vertices of the mesh.

The method does not make any assumptions about the values in the output slice.

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pub fn vertex_normal_directions(&self) -> Vec<Vector3<R>>

Computes the mesh’s vertex normal directions using an area weighted average of the adjacent triangle faces

Note that this function only computes the normal directions, these vectors are not normalized! See Self::vertex_normals if actual normal vectors are needed.

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pub fn vertex_normals_inplace(&self, normals: &mut [Unit<Vector3<R>>])

Computes the mesh’s vertex normals inplace using an area weighted average of the adjacent triangle faces

The method will panic if the length of the output slice is different from the number of vertices of the mesh.

The method does not make any assumptions about the values in the output slice.

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pub fn vertex_normals(&self) -> Vec<Unit<Vector3<R>>>

Computes the mesh’s vertex normals using an area weighted average of the adjacent triangle faces

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pub fn par_vertex_normals_inplace(&self, normals: &mut [Unit<Vector3<R>>])

Computes the mesh’s vertex normals inplace using an area weighted average of the adjacent triangle faces (parallelized version)

The method will panic if the length of the output slice is different from the number of vertices of the mesh.

The method does not make any assumptions about the values in the output slice.

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pub fn par_vertex_normals(&self) -> Vec<Unit<Vector3<R>>>

Computes the mesh’s vertex normals using an area weighted average of the adjacent triangle faces (parallelized version)

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pub fn compute_edge_information(&self) -> MeshEdgeInformation

Computes a helper struct with information about all edges in the mesh (i.e. number of incident triangles etc.)

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pub fn find_non_manifold_vertices(&self) -> Vec<usize>

Returns all non-manifold vertices of this mesh

A non-manifold vertex is generated by pinching two surface sheets together at that vertex such that the vertex is incident to more than one fan of triangles.

Note: This function assumes that all edges in the mesh are manifold edges! If there are non- manifold edges, it is possible to connect two triangle fans using a third fan which is not detected by this function.

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pub fn compute_manifold_information(&self) -> MeshManifoldInformation

Returns a struct with lists of all boundary edges, non-manifold edges and non-manifold vertices

Note that the output order is not necessarily deterministic due to the internal use of hashmaps.

Trait Implementations§

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impl<R: Clone + Real> Clone for TriMesh3d<R>

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fn clone(&self) -> TriMesh3d<R>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<R: Debug + Real> Debug for TriMesh3d<R>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<R: Default + Real> Default for TriMesh3d<R>

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fn default() -> TriMesh3d<R>

Returns the “default value” for a type. Read more
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impl<I: Index, R: Real> From<SurfaceReconstruction<I, R>> for TriMesh3d<R>

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fn from(result: SurfaceReconstruction<I, R>) -> Self

Extracts the reconstructed mesh

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impl<R: Real> From<TriMesh3d<R>> for HalfEdgeTriMesh<R>

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fn from(mesh: TriMesh3d<R>) -> Self

Converts to this type from the input type.
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impl<R: Real> IntoVtkUnstructuredGridPiece for &TriMesh3d<R>

Available on crate feature vtk_extras only.
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impl<R: Real> IntoVtkUnstructuredGridPiece for TriMesh3d<R>

Available on crate feature vtk_extras only.
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impl<R: Real> Mesh3d<R> for TriMesh3d<R>

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type Cell = TriangleCell

The cell connectivity type of the mesh
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fn vertices(&self) -> &[Vector3<R>]

Returns a slice of all vertices of the mesh
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fn vertices_mut(&mut self) -> &mut [Vector3<R>]

Returns a mutable slice of all vertices of the mesh
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fn cells(&self) -> &[TriangleCell]

Returns a slice of all cells of the mesh
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fn from_vertices_and_connectivity( vertices: Vec<Vector3<R>>, triangles: Vec<Self::Cell> ) -> Self

Constructs a mesh from the given vertices and connectivity (does not check inputs for validity)
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fn vertex_vertex_connectivity(&self) -> Vec<Vec<usize>>

Returns a mapping of all mesh vertices to the set of their connected neighbor vertices
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fn vertex_cell_connectivity(&self) -> Vec<Vec<usize>>

Returns a mapping of all mesh vertices to the set of the cells they belong to
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fn keep_cells(&self, cell_indices: &[usize], keep_vertices: bool) -> Self

Returns a new mesh containing only the specified cells and removes all unreferenced vertices
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impl<R: Real> TriMesh3dExt<R> for TriMesh3d<R>

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fn tri_vertices(&self) -> &[Vector3<R>]

Returns the slice of all triangle vertices of the mesh
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fn tri_area_ijk<RComp: Real>(&self, ijk: &[usize; 3]) -> RComp

Computes the area of the triangle with the given vertices
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fn tri_normal_ijk<RComp: Real>(&self, ijk: &[usize; 3]) -> Vector3<RComp>

Computes the face normal of the triangle with the given vertices
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fn tri_min_max_angles_ijk<RComp: Real>( &self, ijk: &[usize; 3] ) -> (RComp, RComp)

Computes the minimum and maximum angle in the triangle with the given vertices
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fn tri_aspect_ratio<RComp: Real>(&self, ijk: &[usize; 3]) -> RComp

Computes the aspect ratio of the triangle with the given vertices

Auto Trait Implementations§

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impl<R> RefUnwindSafe for TriMesh3d<R>where R: RefUnwindSafe,

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impl<R> Send for TriMesh3d<R>

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impl<R> Sync for TriMesh3d<R>

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impl<R> Unpin for TriMesh3d<R>where R: Unpin,

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impl<R> UnwindSafe for TriMesh3d<R>where R: UnwindSafe,

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoVtkDataSet for Twhere T: IntoVtkUnstructuredGridPiece,

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fn into_dataset(self) -> DataSet

Available on crate feature vtk_extras only.
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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Same<T> for T

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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SPwhere SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for Twhere V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> ThreadSafe for Twhere T: Sync + Send,