Type Alias spirv_cross_sys::MslShaderInput

source ·
pub type MslShaderInput = MslShaderInterfaceVar;

Aliased Type§

struct MslShaderInput {
    pub location: u32,
    pub format: MslShaderVariableFormat,
    pub builtin: SpvBuiltIn,
    pub vecsize: u32,
}

Fields§

§location: u32§format: MslShaderVariableFormat§builtin: SpvBuiltIn§vecsize: u32