spirv_assembler/lib.rs
1#![warn(missing_docs)]
2
3//! SPIR-V assembler for shader compilation.
4//!
5//! This crate provides utilities for generating SPIR-V bytecode from shader programs.
6
7/// SPIR-V code generator
8pub struct SpirvGenerator;
9
10impl SpirvGenerator {
11 /// Get the name of the generator.
12 pub fn name(&self) -> &'static str {
13 "spirv"
14 }
15
16 /// Generate SPIR-V files from a program.
17 ///
18 /// # Arguments
19 /// * `program` - The program to generate SPIR-V from
20 ///
21 /// # Returns
22 /// A hash map of filename to SPIR-V bytecode
23 pub fn generate(&self, _program: &serde_json::Value) -> gaia_types::Result<std::collections::HashMap<String, Vec<u8>>> {
24 let files = std::collections::HashMap::new();
25 Ok(files)
26 }
27
28 /// Compile source code to raw SPIR-V bytecode.
29 ///
30 /// # Arguments
31 /// * `source` - The source code to compile
32 ///
33 /// # Returns
34 /// SPIR-V bytecode
35 pub fn compile_to_spirv_raw(&self, _source: &str) -> gaia_types::Result<Vec<u8>> {
36 // Placeholder for SPIR-V compilation
37 Ok(vec![0x03, 0x02, 0x23, 0x07]) // SPIR-V magic
38 }
39}